For armour sets the issue is that you can't just apply a new colour via a shader because it would wash the whole armour unless manually masked. For eyes/hair, that's generally not an issue to apply colour via shader.

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I mess the dither shader... bug or feature?
(hoping twitter no compress the image...)

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Thanks! It is rendered in real time. The compositor is used but that could be replaced with a screen space shader.

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Quick test with Sk line shader by inside Zbrush. Love what he did with the shader.

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I really dislike my colour style so I thought I'd try something new and mess with my brushes at the same time. I do love blue as a shader.

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First time I’m posting for Portfolio day! I go by the name “StarShader.” I do both digital and traditional artworks. I live in the United States. My work is to inspire others and to become a better artist.

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i will shader... later... maybe stream it? idk :3

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Four animal heads were made over the weekend as it showcases my new, custom dithering shader. Total game-changer. They are available for 0.047 ETH here: https://t.co/r8QuTJvf2j Thank you!

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I really enjoy messing with this shader.
Setting the outlines to be black and turning off all lighting information looks cool.

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Shader museum update: made a cute little barrier using UE4 cables, more set dressing & tinkering with scale shader. Testing everything out together!

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For those details with a ""diamond"" details for Hanugumo K. Rool ( ) and Zane/Jane ( ), I made a turquoise metal shader... Which is based on Minecraft's Diamond block. ^^;;

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[QUICK TIP] here is a print of may hair shader. With Redshift render you can use the hair position node to mask out regions of the hair.

Used it to layer different incandescent materials.

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I implemented the Kuwahara filter in using compositor nodes. It's a little slow but Kuwahara can run in real time as a Still, if you're looking for that broken color, impressionist look, Kuwahara is a great technique.

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Always wanted to try making a toon shader. A game jam seems like a good excuse, especially when it involves cats.

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Oh man I figured out how to get rid of those annoying point/spot light harshness on the body shader. In Poiyomi Lighting/Light & Shadow/Additive Lighting/Additive Softness = 0.25

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Got the dependency graph driver based eevee custom passes working! This lets you render out custom passes/AOVs by mixing between different nodes in the shader. (although hopefully we'll have proper AOVs for Eevee soon)

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Hey, looking for someone skilled in making shaders in for a 2D universal render pipeline shader. Willing to pay!

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I really like the texture I did with the sand but I dislike the rocks. I just can't figure out a way to make them look interesting. Bottom right sand is done with a far softer shader.

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colored in and now I need to add a toon shader. I remember this being a simple click of a button in 3DS Max but I don't know if Blender has a preset like that. This might be more complicated.

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