Was fooling around and wanted to draw a big golem. Tested out some texturing, different brushes and even some background effects!

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so what thoughts do you guys have over the new models? i like the new texturing, but shaders and outlines are overdone

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INCOMING COOL MONSTER. Had a blast sculpting, texturing and rigging this big bad slug. Tomorrow!!!!!!

Specially texturing, lookin like a fresh bloody booger

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Still texturing, blending areas and adding shadows. Should have the final texture done tomorrow 🥰

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Now that I'm better at texturing, it's time to finally finish Valk ! Don't mind the colors or the shaders, they are just placeholders to have an idea of the final result.
Only need to finish the shirt, undercoat, the pants and do his ribbon and it's texture time.

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Hey guys, I know I haven't posted in a while. Here's what I've been up to lately! (other than video games)

Learning texturing, sculpting, modelling, and digital art! 😀

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I was tagged by

I am a Panda, my hobby is drawing, but I am dedicated to 3D Texturing, Video Editing and Sound Design.
But as such I really enjoy drawing and expressing myself with this medium: 3

I hope you like my work.
ñeñeññe

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Been working on some outfits recently O: i wanted to try a kinda of world of warcraft style of texturing, been experimenting to see how close i can get~

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tiny lil sketch of my OC
obviously the contrast between values, texturing, general details, and the perspective cane be improved but i just drew this because y'KNOW WHAT?? I FELT LIKE IT. I FELT LIKE IT SO I DID IT.

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Rachnera's all rigged up, and the topology is optimized! Looking at 51K Faces with everything together! Body, spider body and clothes. Nice!

Next up is shapekeys / viseams, uvunwrapping, texturing, ect.

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last 3d model for the near future, it's the R-9A Arrowhead from R-Type. feel proud of how the modeling work turned out, not so much the UV unwrapping and texturing, but that's just what i'll focus on improving next time. had fun w/ this little diversion into 3d tho

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Finished her model! Still streaming rigging/texturing, live! -- https://t.co/HFo5jOTgn5

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Hi! Happy everyone

I'm Iván, a 3D Artist looking for a Junior role!
My main skills are Texturing, with Substance Package

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Done with lines and flats today. I'll refine these later before shading, texturing, and making the variations I intend to because I'm evil 😈. But, I haven't slept much lately my vision is getting blurry, so that's all for now, folks.

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hey there, im Jace.
I like making monsters, aliens, & body horror. Im also a 3d video game art student! (modeling, texturing, animation, ect!)

🧪https://t.co/Ue0z67uhSY
https://t.co/nDHdNmuDjN
✉jacescott.lankyarts.com

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Hey ! I am an artist that does 2D illustration, 3D sculpting and texturing, and I love cats. I want to make or work on video games, and I’m getting a degree in film! I love all art forms but most of all love creating an emotion or mood visually

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Gorilla(Hard Surface) 3D Model work has done by
Sushil Pawar
Software used: Maya, Z brush, Substance Painter, and Arnold.
Credit: Modeling, Texturing, Lookdev, and Lighting Done by Sushil Pawar
Concept Art : Furio Tedeschi

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Reflection 🌕✨

Commission for
A lot of work went into this and still experimenting with subtle texturing, hope people like it!

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I tried a Wes Anderson inspired illustration of Morgan and me! I applied all of the things I’ve been learning related to composition, posing, movement, coloring, highlights, shading, texturing, and characterization.

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My texturing is at lowest point , if u got any link that could help me understand the magic texturing, COMMENT :P oh, and a bus

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