画質 高画質

Bend modifier in 3ds Max has completely transformed my workflow! It's such an intuitive and powerful tool for creating curved shapes and adding realism to my 3D models.

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Subdivision modeling is a go-to technique for creating high-quality, smooth surfaces in 3D models. It's a game-changer!

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This concept art model by Nuharryr was made in and Blender and is perfectly suitable for 3D concepts and bases for 2D paint overs! https://t.co/LWwh06Rvo3

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I can't believe it's been so long since I made my first 3D model of a ball with legs! I still remember the excitement I felt when I saw it moving for the first time!

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I was never a fan of the sculpting part of my job, but I see here some visual resemblance with and this makes me happy in a weird way

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Check out this set of 10 high detail metal smart material for substance painter. Add fine details to your projects. https://t.co/pseC6TBulI

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Not me saying is go to bed early but got carried away sculpting a little mushroom in ZBrush 🍄 Trying to refresh myself with some of the brushes again since its been so long 😭

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Thanks 🙌 for sharing your love and care to all and specially to your ❤️‍🔥😎 https://t.co/s22f4bcHcF

Check out the amazing from this Self-taught | | Thinker | Art Lover
https://t.co/Ap1i0H2RGB

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After the cockpit, I've revisited & updated the model and UVs of my old F-16 E, am now re-texturing it to try better match the cockpit lol
Screens from Substance Painter iray. My poor Ryzen 1700 and GTX 1080 much suffering haha ;_;

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O cavaleiro das trevas Brutal: 3° Cinematic shot!!
O clássico frame da chuva. O cenário eu peguei do jogo Batman Arkham Knight, do modo foto.

Mentoria: | Concept art:

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333 Knight Lionz Collection.

3 Whitelist Giveaway, to enter:
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9 37

Retopology has begun! I’m trying a method by Nikolay Naydenov, and using ZBrush! So far I find it much more intuitive than other programs/methods I’ve tried. I’m making lots of progress much faster than I thought!

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