画質 高画質

Zipping Rig + Proximity Merge are now complete on the test hair. Now to do some posing and renders and see if it breaks, and how much better my shading and FS lines are.

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Spent the day learning how to build a rig in ! Still a ways to go until I'm comfortable doing it~

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// eyestrain

i refuse to learn how to properly use blender

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Finally jumping in the Blender train 🚂 Here's a 3D study I made of the Swim Store building by haejoo (https://t.co/1pfzj7NcVh)
The texture paint and rendering tools are very very cool so I'm definitely going to use them more in the future !

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also, a while back i was considering remaking a scene from special strike and ultimately decided not to. here's some screenshots from that file so i can say i did in fact do something.

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I've tried various experiments at trying to give this dragon scales, lol. Making scales in sculpt mode for baking is out of the question with my specs. Procedural scales have their own drawbacks.

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Proximity Merge live on the actual hair (only 1 section so far.) Its also masking out the internal faces where the bundle edges line up. This will solve the internal faces that were screwing up my shading and Freestyle Lines.

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実況ワドルディ、レフェリーワドルディ、スタッフワドルディ。様々なワドルディによって支えられています

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