画質 高画質

First look at a new upcoming Game Project

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15day4h

セルルック調のノードに挑戦
こちらお借りしました
https://t.co/Jwdu9reppE
エッジはいわゆる背面法

顔のポリは半球使って法線修正してます

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some renders of a bulbasaur model ive been working on for a couple days for 3d modeling practice! learning a lot about rendering especially

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The Peasant - game character by Chin Xuan Pin (Game Art Diploma - Modeling Specialization).

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New finally out of the alien stage lol

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I think two more course till we start organic character modeling, so here is the mech I made.

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Did some work on the neck/collar area :)

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My first time doing 3D modelling! 🐱 This is a domestic cat skull CT that I segmented in Slicer 3D, cleaned and sculpted in Zbrush, and rendered in C4D + Arnold.

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Hard surface con zbrush
veramente molto belle da fare, modellare con zbrush sta diventando molto interessante

rendering su keyshot

follow

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Fog and graphic shader studies this wk
Also played pikmin 3 deluxe, awesome game

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This time, I WILL remember what I'm learning about Blender!🧐😋 It's a matter of using the software more often in my workflow. If I can get fast at modeling, it could be so useful. The beginning stages are painful on the brain.

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the good part of doing this box modeling is that you can duplicate and easily do all the fancy stuff you want for the high poly: extrudes, leather straps, rope textures, etc
bevel every edge that you want to be hard, use the Smooth command et voila! beautiful high poly (11/24)

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