dicking around with Toon Shaders

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shaders or not
this game is beautiful
its a gift

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I tried recreating one of 's pieces in 3D because I love the colour palettes. This one was pretty complex, there's a lot of backface culling, custom toon shaders and rotational constraints to achieve the final look but I think it turned out well

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was working on a dithering shader for our own game, felt like implementing it on reshade.
Blasphemous looks like the ideal game for the test run!
part 1/2

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I do Destiny inspired makeup (shaders and more)and drawings 😁 (pictures are my awoken Stormcaller, dawn & dusk shader makeup, Eris with edits and without with my pic of oryx I drew)

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Trying to understand shaders black magic a little more, so I've made a pixel-perfect outline filter+shader for and framework. You can grab it here: https://t.co/8mxUWUqVGR

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Added foam trails / interactions with water.🚣‍♀️
I'm using ring-shaped particles on a separate layer, rendered to a render texture by a secondary orthographic camera looking directly down. This texture is then being passed into the water shader.

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You guys ready for the sexy water of Tiamat ?? I just finished our first river and lake shaders 💎🌊❤️

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I'm exploring blender just a tad with shaders and such; trying to get a feel for colors before I try to model. I don't want to work hard on a mesh only to not know how I'll complete my vision.....

I used the model from here -> https://t.co/r6e8t8puQn

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Just a nice pose for Kejas: I wanted to update some shaders a little bit too. Added some very feint rim lighting to his skin and hair

side note, i hate how twitter crops images
https://t.co/Jxa6SGcZ5N

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The result of playing around with Unity shaders for grass. :3

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So my issue with most cartoon shaders is hey, cartoons dont care about how light behaves and also hey, I'm not that good at modeling.(1) SO I made myself a shader that only cares about the distance from a point (in this case a light haha) and that's much cleaner.(2/3)

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You can never have enough water shaders, here's one inspired by . Made entirely using Unity's shadergraph.

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Fast test with procedural shaders.
Everything is still editable with Speedflow!

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Tora! 's darling daughter. Modeled in blender and shaded in unity with my pixel-outline post-process shaders.

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[Titanium Slumber]
Really enjoying coming up with smooth and tranquil metallic surfaces. New experiments in noise and shaders.

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