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Another #B3D 2.92.0 Geometry-Nodes #artwork #cryptoart with @Blender and @affinitybyserif (Photo & Designer). #3Dart #NFT #WIP @strangerobjectz @KnownOrigin_io
#b3d #GeometryNodes This modifier can combine multiple Skin Modifier objects procedurally. Imagine connecting Twisties and Cheetos to make 3D characters.
The rest of the nodes are just the glowy bits. "BG Mask Hack" is just to make them only show up where there's refracted mesh - you'll probably need something else for a real scene.
(before/after masking out bg colour)
#FREEZE64Advent: Day 23 EXTRA
Nodes of Yuletide
#Commodore64 #C64 #C64mini
https://t.co/h4GvtoI6Jt
Request for @vasilisa_ligr
Твой мрачный усач❤️
#art #artistsontwitter #AkisameKoetsuji #anime #ShijouSaikyounoDeshiKenichi #request
#Telefonodescompuesto, la que sigue es @HarukiNami 🌸💗 los que siguen pondrán las redes de los demás ✨ #oc #cute #animedraw #draw
#b3d Prototype comics that explore Blender 3D Nodes.
Diseño de personaje completo ❤️
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#aliciaal15 #dibujo #ilustracion #ilustrationart #arte #art #draw #drawing #copics #copicmarkers #personajepropio #personajeoriginal #originalcharacter #originalcharacterart #jigoku #jigokunodestiny
Last month for #nodevember @nodevemberIO I posted an image a day using #Houdini. While some turned out better than others, I'm proud I managed it at all🌱💪💫
Here are all 30 posts, more detail + the nodes on my Instagram linsey__ray 😊 #nodevember2020 #procedural #3dmodeling
This isn't a big deal to most but I appreciate small details like these.
The zone specific mining nodes fit so nicely in their zones especially Ardenweald. Also the animation is so satisfying.
@ComixVillain @sukoshi_kaze @CerealBowlby ...a pesky thing like sanity! A device suddenly replace her little backpack on her back. It's made of a gleaming golden metal & has luminous glowing nodes at regular intervals around its edges. Sugar gives no thought to why or how it appears. It just does. The Machine can be...
@BrandThorsten Nothing fancy, just a string of nodes and patience. Think the only thing I'm using is the physics modifier I've been using for Sauropod tails and some rotation locks for the jaw so the rig itself is incredibly basic.
got a nodes setup working that allows for cel shading + a layer of smooth shading, and allows for colored lights to be used
I'm messing with the blender nodes and post processing stuff and this is sick!