画質 高画質

Clothing is finally (almost) done! Working on the hair now, looks like it'll be another long day...

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Got the base model of Dr. Robotnik (AoStH) done! Going to texture it.

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End of the day progress, still a few more clothing details to add

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aaaand back to assets. I'm torn on sticking exactly to a snap-to-grid look (16x16), increasing the res, or just letting things be a little off here and there.

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Morning progress on the character... been working non-stop the past week but I'm getting good results :)

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WIP , Some Slimes with some HDRI lighting. I'm going to try and get more of them in there for the final render

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Game Art of the Day

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Tag in comments below the artist whose works excites you!

Arcanity - Boss Level Platform By

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I've been working on learning to sculpt with Blender, so I did a bust of my D&D character, Kuori. Commissions for custom character sculpts are available, DM if interested!

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So happy to finally be working on a new project - today I finished basic geo on this hero prop in ready to import it into and get sculpting!

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