画質 高画質

Rigging and Weight Painting Hands No.2: Yep, failure again.
Tried a new rig after watching some Maya tutorials about adding metacarpal bones to the wrist...fingers crossed tomorrow will be more successful! 🤦‍♂️

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Learning how to rig one step at a time, still trying to think what's good and what's not, I wanna make the visor go down when the head rotates on Y but i dont know how to do that D:

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And the Textures are DONE!!! now I shall proceed to the rig (my not so favorite part of the process... and life in general)

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Tested out some head tilts in Spine for a character rig I'm making of an anthro fox lady. It's still incomplete because the hair hasn't been touched yet, but I'm very happy with how it's coming along. Character rigging is so much fun!

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A friend showed me a "linear reciprocation to rotation conversion" thing and I decided to rig my own version and then see what happens if it turns too fast.

Original mechanism: https://t.co/UIQnfrzv7i

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We've been working on Kiera, she's unique in the fact she has two stances. You don't want to face her when she's in this mode. Anim and rig by ! 🔥

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You can spend 1 million dollars going to animation school to learn how to rig or you can throw a vibrate rotation tag on everything

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Why did they set up Spyro's rig to have the lip bones not be parented to the jaw bones? Makes rigging this a bit harder than it needs to be!

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Re post: Motivation is at all time 0 for me so here is some decently old stuff.
Freddy design based off
face rig by

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The rig and animation for this Archer was created for Cerberus Interactive, and is featured in their upcoming mobile title Atlas Empires. For more information about this exciting new game, please visit their website: https://t.co/RcizffQCZM

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I think that'll do

btw this rig was made by had fun playing with it!
https://t.co/SKEbieS28U

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Spent my night tonight starting on a small passion project, a sorta-Minecraftish TF2 Heavy rig! Even trying out a new thumb-palm concept I came up with for the hand rig. Might release it when I'm done, haven't decided yet, but I'm open to any feedback/suggestions for this model!

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First boss "Gazdum" concept feat me as reference in .
Also drew an example of how she'll look in-game and one of the most "pose changer" attack to see how many sprites I'll need to draw and rig in

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New renders of Morrigan (I have reworked her face and the rig of the feathers arround her arms.)

HD :
https://t.co/panHshzLpZ
https://t.co/3PbTGRjHTp
https://t.co/CUIRFRvwkS

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Rig completado, testeando con un ciclo de idle, hay detalles que pulir pero bueno, da el pego, seguimos!

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for the first time in years i figured out how to rig

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