チョロQWIIの没コース2種類(Shaders ON/OFF)

16 36

Just uploaded a new video to my shader tutorial: Applying gradient maps like in phtoshop, gimp & co. Very simple and a good primer for the next video: LUT-shaders. Check it out here:
https://t.co/mqquch3eIL

5 34

Bad timing, Chui... - I had so much fun taking Holosmith screenshots that I wanted to recreate the Photon Forge effect in 3D. And then Chui needed a sparring partner, so I added Kianga and gave him a Full Counter shield. Making spell effect shaders is fun!

5 23

Komikaze is a collection of Shaders/ Materials, Effects, Demos and general assets for all Comic and Toon needs. Made specially for Non Photo-Realistic (NPR) renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering.
https://t.co/0Sxyw4RkIF

5 30

Shaders are wild and I have no idea how to use them!

0 13

Improved the sand hourglass shader a little! ⌛️🤩

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Custom lighting model & shaders I've been working on
cc: ...

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i finally got shaders working for minecraft.... while i feel like there is something lost in the transition, its still very pretty and mysterious in its own way...

0 2

experimenting with shaders in blender

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Hey! I'm working on a small dungeon crawler project, and playing around with shaders using Unity's shader graph.

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Warrior Tiger render test in Arnold. Messing around with different shaders for the armor.

1 1

It's also worth mentioning that the above is a 'simpler' version of Interior Mapping. I don't fully understand the additional nodes, but they prevent some warping (+ fraction node to make multiple rooms). (Used https://t.co/R6XS1d61IE as reference)

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Using custom GLSL shaders with

✅ Phong Shading
✅ Texture Mapping
✅ Shadow Mapping
✅ Normal Mapping
✅ Bloom
✅ Edge Detection
🔜 SSAO

7 30

is the one I'm in right now! Concept artist and 2D generalist with , making all sorts from concept art, UI assets, blocking out stuff, making pitch slides, learning about shaders, all sorts! Having a blast tbh:

1 6

And here's a little space ship I made for a school project! And soon I will post his pilot
Shaders in Maya are hard to understand atm 😅
You can see more here:
https://t.co/kNRB3TfRwj
https://t.co/yXgzNIaufe

1 2

Cooling Lava
Noise on top of noise on top of noise gets you lava.
Old graph I decided to finish.

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Just needs some sculpted fuzz. Then it can be posed and rendered with some procedural shaders on it.

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