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Got the dependency graph driver based eevee custom passes working! This lets you render out custom passes/AOVs by mixing between different nodes in the shader. (although hopefully we'll have proper AOVs for Eevee soon) #b3d #blender3d #bnpr
And another milestone reached for #EriksEpik! All the world nodes are done, finished off with the wee Goblin Store where Erik can drown his sorrows in fashion!
#GameDev #IndieGameDev #IndieGame #IndieWorldOrder #MadeWithUnity #Blender #Blender3D #3DModelling
Have to do this #GhibliStyle #b3d video tutorial and making it procedural using #sverchok #nodes I especially like the normal transfer trickery and the instance collection! #NPR
1位(RT275/Fav1105):https://t.co/B0h8eBc0X4 (Rena_pen)
2位(RT294/Fav703):https://t.co/o4qxIxOfBS (ebihurya332)
3位(RT70/Fav160):https://t.co/owuwkPttnd (Bmagic120)
4位(RT44/Fav149):https://t.co/w713m2O1IT (nononodesuno)
NEW | Hololive Vtuber Group
💜Uruha Rushia💜
Lady Sovereign Fanart on IBIS Paint X
Follow me on Instagram 👉 https://t.co/tZjZFkAWYL
Like our Facebook page 👉 https://t.co/du5KxCEavm
#uruharushia #vtuber #hololive #fanart #cuteanimegirl #nanodesu
Fire prototype being worked on. I may have to move this project to #Blender3D 2.91 for its particle nodes. In the meantime, I shall work on the background elements of the scene (like paper mountains, a paper stream, and maybe a paper village).
DID AN OUTFIT SWAP WITH NODES OCS!! here's some of them
it's a shame that the summerset event ends in just a day and a half... i've been enjoying all the coffers and double nodes! 🦅 ✨ @TESOnline #eso #elderscrolls
- Orokin Derelict replaced with Deimos, new open-world planet with nodes
- New end of mission UI screen!
- Infested K-Drive, Velosipod! (Big bugs you can ride AND shoot secondary while riding)
- Deimos faction: The Entrati, freaky but super important Orokin-Infested hybrids
4/5
Finally got achievement 14/14 in @SUPERHOTTHEGAME
We've seen credits. Have a few post-game nodes to complete and we'll be all wrapped up!
(Assuming the game doesn't bamboozle me)
Fantastic game.
Trying to learn higher poly models. Have been working on this one for a couple of weeks now, and already learned a ton about workflow, baking, material nodes, dope rigging tricks, and much more