Finished my map for Test Tube 10 called Abyss because it's set in this citadel thing with "nodes" rising above the void. The entire map is inspired by 2 images = pics by H. R. Giger and someone else's map, which I saved but without a filename😿

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His nodes are a mess but look! a guy I built in harmony

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Ringfit Adventure NANODESUUUU (リングフィットアドベンチャ)

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I had this and 18 Kelvins outstanding, but just rinsed the sleeper nodes until I got them. The only thing outstanding for me now is this bastard, but ascendant challenges are being done to get it.

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ブノデス・ルヌラ Bunodes lunula

放射状の隆起線と発達した中央の体節をもつシルル紀のハラフシカブトガニ類。
A silurian synziphosurine with radiating ridges and enlarged median body segment.

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Texture painting complete✔
Rigging had to stop after seeing the rendered painted texture looking off. Found out I have to learn about nodes

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[できた] いでにゃ…🐈 - azur_Cephonodesのポイピク
https://t.co/O3kVSPJkEg

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Sharing some old stuff! One of the first 3D things I did was this fully rigged Kirby model, that I used afterwards to experiment with particles and shader nodes.

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"Here we are, Master. New York City, the Land of Opportunity! *sniff* smell that?"

Yeah

"Know what that is?"

A grindfest of an event

"It's freedom."

No, it's farming nodes.

"It's freedom and it's money!"

Okay, okay, it's freedom! And farming.

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[できた] ( ΦwΦ ) - azur_Cephonodesのポイピク
https://t.co/yLQL2LwbUs

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Anyone have any luck recreating the edge detection results that we get from the cavity setting of the viewport shading options, but by using nodes instead? I want to bake these results to a texture and the pointiness node doesn't like low poly objects it seems :(

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Thank you very much, I thought that the nodes I use were used by all, but just yesterday I saw a video that other nodes used and now yours, I made this model but I didn't use the outline because they produce those things and I didn't like it, so I decided to use freestyle.

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Some new nodes for creation of Solids (from curves / surfaces) with libraries are merged into master.

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hi i make cool lowpoly handpainted stuff heres some examples (all texture work no material nodes)

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Got the dependency graph driver based eevee custom passes working! This lets you render out custom passes/AOVs by mixing between different nodes in the shader. (although hopefully we'll have proper AOVs for Eevee soon)

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And another milestone reached for All the world nodes are done, finished off with the wee Goblin Store where Erik can drown his sorrows in fashion!

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Have to do this video tutorial and making it procedural using I especially like the normal transfer trickery and the instance collection!

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1位(RT275/Fav1105):https://t.co/B0h8eBc0X4 (Rena_pen)
2位(RT294/Fav703):https://t.co/o4qxIxOfBS (ebihurya332)
3位(RT70/Fav160):https://t.co/owuwkPttnd (Bmagic120)
4位(RT44/Fav149):https://t.co/w713m2O1IT (nononodesuno)

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