Group nodes are an effective way to save time, this pack contains twenty-four procedural shaders that will allow you to quickly apply your textures without going through UV unfolding. These shaders have been designed for EEVEE but also work with 2.79. https://t.co/K9fQwollUO

0 7

[Western Dewberry]
Experimenting with overlapping noise patterns of different types, and the resulting textures are pleasant and unpredictable.

3 28

kind of an updrage ? Now I think I'm going to look for shaders

2 21

Komikaze is a collection of Shaders/ Materials, Effects, Demos and general assets for all Comic and Toon needs. Made specially for Non Photo-Realistic (NPR) renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering.
https://t.co/vDAIp60bsM

15 57

Iron Inquisitor Kayle - Low Poly Process: Wings. The challenge was that these will be duplicated x4 when Kayle levels up, so the visual read has to be very obvious, and detail kept in check. The feathers also turn red via shaders, so a lot of considerations!

180 1368

Should i use shaders on my characters?

0 7

Playing around with Shader Graph, making some stylised/toon rocks. (This shader is using toon based lighting with normals offset by noise for more interesting edges).

8 60

DOUBLE LASERS with freshly revamped lighting. Turn on your sound!

🔮🔅
🔮🔅🔅
🔮🔅🔅🔅

🔮 ✨⚡️⚡️✨✨✨⚡️⚡️💦

5 35

Calling the ☁️ shader done for now cause otherwise I won't stop tweaking it

☑️ Translucency
☑️ Simple Lambert lighting
☑️Adjustable coverage and fluffiness
❌Shadows, but don't really care about that for now
☑️Me being a happy camper

22 125

That twisted rabbit … just a variation of a dissolve effect

80 449

Testing how the water shader looks in a different environment. Here's a small cave scene, thoughts?

0 7

for anyone curious, here is a comparison of what the model looked like before and after all those layers of shaders, facial and texture rework

4 14

[Crusty Lava Lamp]

Using vertex and frag shaders to displace 3D geometry results in the most pleasing textures. Really enjoying the "rough" look of these evolving patterns.

2 20

Had fun last night messing around with my buddy Phil Roberts’ (’s) car shaders pack! Check em out here: https://t.co/Vl1dYmt4zG. This dude knows cars like no other and they’re extremely accurate and gorgeous.

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Did some 25 minute the other day, no prep, just flowing.

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Other reaction on a mesh with a kinect.

0 3

apparently we won’t get to use too many toon shaders in my lighting class which is kind of a bummer but I don’t care I will HAND PAINT in these eye shines if I have to

1 9

I wanted to add eyes to my character and came up with this. I think it looks a little creepy but that might be the lack of a nose & mouth. Would love to hear suggestions and ideas on improvements! 😶

1 13