Today I made a PBR game ready photorealistic rock asset, and after sculpt and retopology only have 380 tris, I really happy with the results! 😀

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Quick li'l update, the details are sculpted in and the face doesn't look like a potato. Next up is the underlying clothing and cape and then retopology 😀 Any feedback is appreciated

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Wip of a new model in the works, my zbrush final to be precise, the retopology has taken forever auuugh but I'm very close to moving on to the UVs.

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I *really* should be doing retopology right now. What am I doing? Making the second face for Jester (the idea was to give her interchangeable heads, like on Prime One figurines). The smiling one is still my no.1, but this one... 😳💜

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Congrats to .29a, the 4th place runner up of with "Topology 3"!!

https://t.co/LxfgLPgdDQ

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Streaming for an hour or so - doing some retopology on this wee dude!

https://t.co/YoFBz5lyLH

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Vertebrae cloning plan checks out so far, c4 and c5 are just modifications of c6 with minimal topology changes.

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Voxel sculpt & retopology done in (verts= 2,257). Exported .obj for importing into and added a SubD modifier. Rendered in

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i got perfect topology dude aaaaaaaaand uv`s!

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Ice Tools Pro specializes in assisting retopology work & creating relatively light non-subd hard surface assets. https://t.co/iCc4Y1DiTo

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And a wireframe one, since I reworked some of the topology, thanks to and the advice!!

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Getting that Zbrush Hard Surface Practice in. Retopology in progress. Learning :) Nerds may recognize the inspiration ...

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Ava is a HQ model with animation friendly topology, great anatomy & shading makes this model great for closeups. https://t.co/CFCp2SGOqd

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Obligatory ‘beauty’ shot and wireframe for people to get angry over my topology. 😝

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Made my first ever gun. Quad-barrel shotgun with little dragon hammers. Primarily quad topology aside from some sculpted details for optimization. Will be exporting to Roblox asap :)

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Looks really nice man. Love that you've cleaned up the curved cap parts. My only suggestion is one more edge loop for each of the caps. Treat this extra loop as a boundry loop between the beveled edge and the topology on the cap. It's like a police line protecting the bevel

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