画質 高画質

I work primarily in 3D, but as an environment artist specializing in lookdev, I try to be at least semi-competent at doing my own concepts. I rely heavily on blockouts in unreal and then paintovers.

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Mise en avant de Lea Lançon, une game artiste talentueuse disponible en freelance

Son portfolio et lien pour la contacter :
https://t.co/2bLIHGwATe

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GGAC2020 Award Announcement

3D Art Outstanding Award (1 seat)

Tarnish Blood of Planet

Artist: 鹊羽鸦头

Category: Professional Group-Character Model

https://t.co/17D6cj03NQ

PART I

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GGAC2020 Award Announcement

2D Art Outstanding Award (1 seat)

Holy Spirits among Mounts and Seas

Artist: Xision

Category: Student Group-2D Art

https://t.co/HfXAdcLuk2
https://t.co/kfJDf22Qd9

PART I

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Finally done with the final illustration for our Twine game.

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Today’s sculpting work. A first start on another OoT character!

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I am aiming to improve my concept art skills and have never seen the benefits of thumbnails... until now 🥸 I actually really like this as it is 😂?

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Some art I made this weekend. Used some photobashing for the horse and rider.

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Our feature artist/reference for today is another briliant reference set of FEET by the excellent ! Such a huge range of ANGLES here, these are SO USEFUL!!

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THE SKULL
😊😊😊😊😊😊😊
Final Renders of something cool and spooky.
This is Based on an illustration by "Rafael Diaz"
Enjoy!

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Re textured Marmoset Toolbag 4!! Man very excited to use this more! Getting to texture and light at the same time with ray tracing!

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Speedpaint by WeirdOwl
Want a chance to get your art featured? Join the forum and share your art with the community!👈 🔥https://t.co/ECYgufHIvf

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