Zbrushで作ったハイポリモデルをblenderのretopoflowというアドオンでリトポすることに成功!
初めてのZbrush製アバターだから制作に時間かかってるけど、やり方覚えてしまえばめっちゃ早くアバター作れるようになるかも。

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I’ve almost finished sculpting a dagger-like blade earlier. Now I need to retopo it and I am excited but also scared as it’s all first times for me lol. But.. I think it looks good so far! Sculpting is fun, who knew.

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Fantastic workflow from College for Creative Studies student Davis Kunselman for his Summer internship project.

2D sketch > Gravity Sketch > Blender/Unreal Engine > Blender Retopology > Final Renders

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Woow retopology...

Progress on 3D model of
レゴシ (Legosi)

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Detailing the Warrior armour and soon i will start with the Retopology... (Yaaaay.... T_T)

Rembember, this is a and can (and be sure it will ) change before the final renders!

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aight thats a senko time to retopo and texture

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Second attempt has significantly less polys though. (I'm still also really bad at retopo)

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Quad Remesher : une solution de retopologie pour vos outils préférés https://t.co/Jz1tXgGbks

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god... i cant wait for retopoflow for 2.8 for blender to come out. anyway. here is melovia sculpt i finally made.

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Hhh must do retopology of a monster I made in maya....not extra tough but definitely boring

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Finally done with the highpoly!😄 Now retopo! ✨

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Step 3 : Retopo (Maya 2018)
Step 4 : UV

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Seguim amb el repte que consisteix en publicar la coberta d’un llibre diariament durant 7 dies. Dia 3 “Machistadas” de 💜 Ens va retar i noltros ara retam a

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Another update on my Spyro sculpt - few more minor details I want to add and tweak before I move to retopo. As always any C&C is appreciated!


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Check out Sir HotBod. Still at it, next is pockets, hair then move onto the next stage, RETOPOLOGY?!?!

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i grately underestimated the time it take to retopologise a model ^^

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Circled back on a design of mine from a retopology and texture standpoint - still working through the textures. Any C&C is appreciated!

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retopologize for, like, the first time, and MHMM - those surface really comes together man!

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I finished retopology, uvs, and baked my normals and ao today! Tomorrow ill be rigging and making the greyscale textures since I want to have customizable color palettes per player.

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