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The Ladybird jetpack dude! 🐞
This is a 3D animated recreation of @gastonpacheco_art 's amazing artwork.
Original post: https://t.co/HAPuoyjN7b
Huge thanks to the amazing tutorials by @eyedesyn that helped me out creating the complex cel-shaders in #Cinema4d
Enjoy!
Just uploaded a new video to my #indiedev #gamemaker shader tutorial: Applying gradient maps like in phtoshop, gimp & co. Very simple and a good primer for the next video: LUT-shaders. Check it out here:
https://t.co/mqquch3eIL
Stills (without compression)
#GameDev #IndieDev #GodotEngine #Shaders
Bad timing, Chui... - I had so much fun taking Holosmith screenshots that I wanted to recreate the Photon Forge effect in 3D. And then Chui needed a sparring partner, so I added Kianga and gave him a Full Counter shield. Making spell effect shaders is fun! #guildwars2 #charr
Komikaze is a collection of Shaders/ Materials, Effects, Demos and general assets for all Comic and Toon needs. Made specially for Non Photo-Realistic (NPR) renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering.
https://t.co/0Sxyw4RkIF
Wanna have an in-depth look at the Spring production files? Check out this 20 min Spring character breakdown (model, shaders setup) now on Blender Cloud! https://t.co/gGHRMFVfRR #b3d
Here you go, a collection of writeups/tutorials/shaders/#UnityTips on how we made Recompile's visuals from the past year of development :-
https://t.co/42lX8hC6XK
#gamedev #madewithunity
Custom lighting model & shaders I've been working on
cc: @arbitrarymetric...
i finally got shaders working for minecraft.... while i feel like there is something lost in the transition, its still very pretty and mysterious in its own way...
@idlebirch Hey! I'm working on a small dungeon crawler project, and playing around with shaders using Unity's shader graph. #gamedev
Earlier today: NPR Shaders for Eevee, v5 https://t.co/4EHUvJmW9s #b3d
Warrior Tiger render test in Arnold. Messing around with different shaders for the armor.
#3dmodeling #animation #animation3d #3d #characterdesign #characterart #autodeskmaya #render #Tiger #warrior #armor
It's also worth mentioning that the above #shadergraph is a 'simpler' version of Interior Mapping. I don't fully understand the additional nodes, but they prevent some warping (+ fraction node to make multiple rooms). (Used https://t.co/R6XS1d61IE as reference) #unity3D #shaders