画質 高画質

Ditched IK for fully manual bones and weights. Stick shift, baby!

Just about wrapping this model up. Gotta do a face rig, but after that, I'll move on to something else. Some clipping issues. It's ok. I learned a ton working on this.

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New model for the car pack; the cop car!

ACAB, but the cars look cool though. I love blinking lights ❤️💙

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W.I.P on a new dungeon monster made in 😃

First time doing high poly -> low poly workflow

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my current WIPs... a complex character model of one of my OCs and a plush monkey for retop practice.

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2年ぶりの車両改造
果たして携帯でもちゃんと軽量に動いてくれるのか…

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Here's snufkin so far. Tove character heads are hard af

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Second time using blender rendering also nagito's hair is wild, I had enough of this silly wig man

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Did another book with ! This time I had a lot of fun modelling the dragon head!

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A very poor rig, but a rig nonetheless. I'll learn to do better from here (she can basically only do this pose😅).

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Does anybody know/can recommend me someone that create Blender material for a living ? Especially procedural.

What I want is some sort of procedural "universe" material. Looking somewhat like me / the picture below.

Thanks !

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Some new entries!
1- Sawmill
2- Dispenser
3- Furnace

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ver.2.9にアップグレードして、エヴァを作成中。まだ先は長いけど、スカルプト楽しすぎる!

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Was a bit busy this week so I don't have much new to show. So I'll show some Project M alt costume renders I did of Samus in her Brawl pose. I'll definitely try to get more done for next week!


Likes and Retweets would be appreciated!

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test renders results are ok I guess! NPR is hard work but it's so satisfying

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