画質 高画質

More of project monster. The ultimate design features a complex three stage and three flight configurations. More early

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第一次尝试画模型,十分钟样子

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I finished my production modeling class!! This bad boy was modeled in Maya, textured in Substance painter and rendered with Arnold. Someday I will export a turntable once I build a new less janky computer fffff

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I'm modeling Howl's castle for a contest. Probably it's the only thing I'm doing til next month bc it has some many details

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getting a tiny bit better at plane modeling 😤

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I need to properly reveal this project. It’s callas the monster. The ultimate design ive yet composed. These are early

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kacchako modeling some ground zero merch 💥💥

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The bounty hunter is coming together! Need to start working on the gun. 😊

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Clown - Realtime work has done by Alexandr Kotov
3D Character Artist Software used: ZBrush, 3ds Max, Mari, 3DCoat, Substance Painter, Marmoset Toolbag

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終於做完了😆
結果最難搞的是擺那些餐具🍴每天爬進爬出,都快跟這台機器合而為一了👀
隱藏式烘碗🐔

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Taking the first steps back into the world character modeling and zbrush with my character Max. Huge thanks to for coming up with the character design and drawing the references, oh and helping me with zBrush. Looking forward to seeing this through.

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Good evening! ☕️

Practicing some 3D modeling before going to bed, this is going to be useful to have for future projects... maybe😄

Anyway it was made only using Subdivision Surface and no sculping, maybe I'll try sculpt some details next time

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I wasn't joking when I said I just gave my OC a Glock and called it a day. Ended up modeling all internals for the Glock 19 and Viper, Wont be in a rush to do that again anytime soon :<

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I started her body back in late March and procrastinated on it for a month and a half. I then got massive motivation boost to start getting better at 3D modeling and continue working on her again. And this is the finished result. [ OC]

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