The new Pokemon fusion site (aegide. github. io/) gives Gardevoir some good love. showed me this beauty, so I had to.

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1/6 NERVA XE (bleed cycle) and NERVA full flow (final flight engine for reusable nuclear shuttle etc) are now on the BDB development github. Along with NERVA II already uploaded.

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1/3 NERVA II nuclear engine now on the BDB development branch on github. This is if you've not seen it before, taller even than the M1, dedicated interstages and mounting hardware will come later so users will need to improvise a bit for now.

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Oh, GitHub...

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Fluid Simulation for Video Games by (thank you ) is available on Github. Documents + source code : https://t.co/2HIpy8xdnm

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I also got this done by . They are wonderful as well! I'm using this as my profile picture on GitHub.

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wen Bitscoin listing? We've already submitted out PR to the github. Our NFT sold in an hour. Thanks!!!

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I've updated my shaders. You can now distort the foreground. Additionally, you can offset the distortion and apply new blending techniques. You can download them via the ReShade installer via my GitHub. They will be available for next update!

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1/3 New E1 engine now up on BDB github. Alternative engine for Titan I or Saturn I.

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Ok new Transit parts and more are up on the BDB GitHub. Clementine isn’t ready yet but it will probably be uploaded over the next week.

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💕 something new and fun! 💖
i made a massive animated gif gallery of art from ~ all ~ my games 😱
https://t.co/i5pGoK0d61
all those animated gifs that have accumulated over the years...
it's a wild space 😎

(the gallery itself is open source on github... 1/2)

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Found the thing people use to make cat face avatars that I see a lot on Github. Pity it doesn't have a randomize button. https://t.co/taPYZ02qL9

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https://t.co/OBrHhDnmMd

Final port of IK Rigs for Its posted with the rest of the files for lesson 137 at github. Have at it, free for all.
Just 2 more videos till all tutorials are up about the inner workings of the system.

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The is pleased to release the new Vulkan Guide on GitHub. Providing a high-level overview and a wealth of useful links, it's the perfect place to get started with the API. This is a joint effort by the Khronos Membership.

Vulkan Guide: https://t.co/PZr7SKQD30

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I put a basic mesh to script+compute which I used for on GitHub.

GitHub: https://t.co/Ztc4rwO8DC
Medium: https://t.co/UG8ofdYHZN

One of the mesh used in the repo is from

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Graphics researcher Jamie Portsmouth () hosts a variety of creative side-projects on GitHub. Implemented in WebGL, his experiments beautifully demonstrate optical phenomena like optical dispersion, gravitational lensing, and more https://t.co/8jE0CAFpja

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JSで山水画を自動生成するやつらしい: https://lingdong-.github.io/shan-shui-inf/

良く見ると「ピザハット」と書いてある建物を紛れ込ませているあたりがセンスある

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