大雑把なシルエットを描いて3DでHDRIでライティングした浮き輪をスクリーンで合成、AI画像で良く見られるテクスチャ表現理に適ってるなーと思ってたので自作ブラシで再現これで影の部分は濃く明るい所は薄いテクスチャが貼れる様になったのでちょこちょこ使ってます最大の狙いは浮き輪に貼って→

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This is the Syrian HDRI!
I accept suggestions of rise of the Tomb Raider locations that you would like to see/have an HDRI.
Possibly do the same as in SOTTR and release them in a pack. https://t.co/4FZibiPZuQ

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Outdoor HDRI 067 is now available for download on ambientCG! Do not ask why I am releasing a lush forest HDRI in January. I have a big backlog...

https://t.co/UW77TnS5bP

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HDR Light Studio
HDR_Light_Studio_Free_HDRI_Design_01.exr
https://t.co/UVZWPCglSA

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Did you get your freebies this week? Grab this week's resources before they're gone: Anime Sky HDRI ready for Blender projects! https://t.co/HEPK0uLozc

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Its a actually a pretty simple set up! You'll need to use a solidify modifier, and a point light to put inside the glass.
I don't have the exact nodes set up, but I was able to quickly recreate it. I also used an HDRI for lighting!

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Commission ticket: HDRI background

This commission consists of one character (or more depending on the version you have purchased) in a HDRI environment (Apart from the HDRI, some 3D models will be used to improve the integration with the background).

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昨今は万物にHDRI環境マッピングや鏡面反射を適応することが大事な気がしている

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Sort of mini breakdown:
- first layer is the base distortion
- adding a reflection-mapped hdri for the stars
- ray-sphere intersection for masking the center
- ray-plane intersection for the disc

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Start the week with a vroom! HDRI photographer & CGI Artist Raffaele Galli shared his latest project—the new Mercedes SL AMG 2022 in Milan Citylife district. See more, click here: https://t.co/OS1r9pK0E2

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BenQ MOBIUZ EX2510S ゲーミングモニター (24.5インチ/165Hz/IPS/フルHD/1ms/HDRi treVoloスピーカー/FreeSync Premium/高機能スタンド/ゲームモード(FPS/RPG/レーシング) https://t.co/MKRmQRya1Z

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I made a new mech today. I'd like to get more confident colouring the armour. Also...need to learn how to edit things out of the HDRI because of that sneaky lamppost.

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https://t.co/cRKvMtPnu9
こちらのHDRI画像借りたのですが、全然サンプルの画角にならないのですが、、、どうしたらいいのでしょうか。

なんか背景も粗いし。。

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Some venom love tonight , here’s a few angles of venom in different HDRI’s , so you can see the detail in the model

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Procedural generated pine forest using Blender 3.0's improved geometry nodes. Needs improvements, but good enough for now!

It doesn't look good up close, but works well for backgrounds + depth of field--just don't use an HDRI with nearby trees haha

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