//=time() ?>
So was porting the water shader to LWRP and found out that if you take the depth blend (with scene depth and stuff), if you offset the mesh (to make waves for example), the depth blend goes with the mesh, it just doesnt care about the rest, so it moves with the mesh #shadergraph
Bakery v1.65 is out!
- Supports skinned meshes;
- Updated denoiser to take advantage of RTX;
- Added HDRP/LWRP subgraphs with extra stuff;
- Many smaller features and bugfixes.
Now take a look at some games already shipped with Bakery. Kudos to devs!
https://t.co/7Egmju0kvz
I'm trying to achieve a specific mood for a game project, and see how feasable it is with LWRP !
First time playing with Render pipelines, and I surprisingly like it
Also shader graph to create some Fog planes
used sponza to focus on lighting and other stuff
#madewithunity
【無料化アセット】
ローエンドモバイル環境で『Bloom / Blur』を高速描画するシェーダーです
★アップデート内容
・Light Weight Render Pipeline (LWRP)対応 ※Unity2019.1.6f1以上
・オマケ3Dモデルが豪華:ダークファンタジー
「Fast Bloom optimized for Mobile」
https://t.co/woeOpACzLG
Just a simple decal system #MadeWithUnity working on #LWRP. Article soon. #Unity3D #Gamedev #RealtimeVFX #GameArt #VFX #ScreenShotSaturday #ShaderGraph #TechArt
#Unity
実家帰っているので、日頃の開発から離れて、最近バズってたこちらのお題
https://t.co/mTbmVe89AI
で UnityPhysics と Pro Builder と LWRP の勉強してみました。
タピオカが倍々に増えていくやつです。
サンプルコードはここに公開しておきます
https://t.co/zvKpsFJfnb
Blender Challenge Day #04: Fishbowl.
RT if you know where this fishbowl is from 😎. I had a lot of fun making this and putting it into Unity's LWRP
#Blender3d #3dmodeling
Devs think they suffer the most after getting LWRP.
Were Glad she still with us.
#madewithunity #screenshotsaturday #unity2019 #prefabvictim #prayforlostassets #gamedev #indie
AAAタイトルで使えるクオリティのエフェクトパック✨✨!
15個の魔法陣系エフェクト、54のテクスチャ、6の粒シェーダ、組み合わせれば様々な効果を作ることができちゃう🌀⏹️🌟
https://t.co/KNR3SpYZFk
シェーダはLWRPにも対応しています😊
#unity3d #エフェクト #ゲーム
#indiedev #AssetStoreJP