画質 高画質

Procedural grass, work in progress

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Particles travelling over noisy terrain, rolling downhill and forming streams and rivers in P5js.

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Yay! https://t.co/QheCCzszfK is now updated to run an version of the code behind the images posted here. Give it a try!

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New Post >>> WaterWorld ( a version ) https://t.co/f9g81oGP0Z

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Experimenting with superformula parameters using in play w/ the code on : https://t.co/gSLJnOetMO

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more variations ( superformula, )

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If you want start with Creative Coding, Generative Art, Data visualization or Interaction Design, you've a great place with a lot of documentation, resources & inspirational samples

https://t.co/LC8yZVkkwM by

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Getting some map traces ready for print

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Trying to add some Material and Lighting to my TRIANGLE_STRIP p5.js Shape in WebGL. Getting these weird Stripes. Anyone an Idea where this comes from?

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グラデーションの矩形を分割して、ノイズで波みたいに加工。
分割してもグラデーションが繋がっている感じが良い。

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Day 2: I struggled with the bezierVertex function and my GIF export was a bit clunky but I made some creepy blinking eyeballs.

code and real animation at https://t.co/LSJJWfphyV

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Day 3 bonus! I my favorite variation of the hexagonal grid pattern (multiplying the radius by 2.5). Code and SVG file at https://t.co/LSJJWfphyV

Also the "Overlapping circles grid" page on wikipedia is a fun read.


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A pattern I made using p5js :-)

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