//=time() ?>
Man.. Unity's new Shadergraph tool is a lot of fun. Even though it's pretty broken in it's current state, I managed to make a new water shader that is much better looking than my old one. The best part is that I now actually understand what is going on :) #unity3d #madewithunity
実は現在Shurikenエフェクト本を執筆しております。
先日ツイートした作例も掲載します。ShaderGraphに加えてHoudiniやSubstanceも使うのである程度中級者向けになる予定。
(編集さんにはもうちょっと書き上げてから呟いたほうがいいですよと言われたんですが・・・言っちゃいました)#Shuriken書籍
ShaderGraphで作ったアメコミシェーダー。
奈良さんだけど千葉さんのコミックアートシェーダーを参考に。
本家の出来には到底及ばないですけど😂
※キャラモデルはShaderGraph_ExampleLibraryに入ってたもの。
#ShaderGraph #unity3d
Processingで描画した絵をShaderGraphに取り込んで、SampleGradientノードで色を付ける遊び #ShaderGraph
Processingではアルファ値15の直線を15000本描画させてます。
Processingを使ってランダムな明るさを持つ円を敷き詰めて、
シェーダーグラフのSampleGradientノードで色を付ける遊び #ShaderGraph
加工前・加工後の画像を付けておきます。
Adjustable sprite outline shader anyone? I'll make a YouTube tutorial shortly, and make the shader available to use. #madewithunity #gamedev #shadergraph
It's also worth mentioning that the above #shadergraph is a 'simpler' version of Interior Mapping. I don't fully understand the additional nodes, but they prevent some warping (+ fraction node to make multiple rooms). (Used https://t.co/R6XS1d61IE as reference) #unity3D #shaders
Hey! This week I've been a bit busy with other things, but I made an ice shader using a Fresnel Effect, with normals created from noise put into a 'Normal From Height' node. ❄️#unity3D #madewithunity #shaders #shadergraph
Hi #PortfolioDay ! I'm Maëlle, a student game artist. I like peaceful things, and love learning (shadergraph in #Unity, all the 3D stuff, etc.). Here are some things I've worked on this year !
Itch io : https://t.co/tSfOrW4lAC
ArtStation : https://t.co/uHKNNJgQfz
You can never have enough water shaders, here's one inspired by @ODPomery. Made entirely using Unity's shadergraph.
#madewithunity #unity3d #gamedev
うわあああ~
#Unity #シェーダー #ShaderGraph
■■■■
Creative Blog #19 ShaderGraphで画面効果 | Creative Blog
https://t.co/vwsjkblJ2x #wantedly
So was porting the water shader to LWRP and found out that if you take the depth blend (with scene depth and stuff), if you offset the mesh (to make waves for example), the depth blend goes with the mesh, it just doesnt care about the rest, so it moves with the mesh #shadergraph
UnityのURP環境でライトと影が扱えるセルシェーダーを公開するよ。パッケージの一部にUnityのサンプルコードを含むので注意してね。自由に使ってもらってOK。ShaderGraphで作ってあるので改造もいけるぞ。Unity2019.3で作成。
https://t.co/2MvBZuENTY
Hey! I wrote up an introduction to using World space (projected / planar) UVs and Triplanar mapping in shadergraph. Hope it's useful to someone. 🙂
🔗https://t.co/Or9aTV6y5o
further improved on the fake SSS in the stylized shader. keep the glow coming! ☀️
#madewithunity #3dart #shadergraph
ShaderGraph使うためにURPで作ってるからUTS2使えないのがきつい……
Shaderわかんないから調べて出てきたセルシェーダで置いてみてる
作業途中のモチベ維持