数ヶ月ぶりの新作です!
爽やかな"碧"を意識して制作しました💪
https://t.co/240waHY4KA

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🌟Portfolio update!🌟
Here are some smart materials and generators I did for Planet Zoo! 👇👇
https://t.co/CBENiq0f5l


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杉江製陶所のタイル(2作目)をサブスタンス3Dデザイナーで作りました。
グラデーションマップを細かく設定して色を再現しています。

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🌟Every day I iterate on my Substance Material a bit. Tweak this, change that.
It's getting stronger by the minute. >:o

None of these 3D models had any hand paint work. This is all just my material in action~

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Day 21 - Obsidian

Had a bit of a break, mostly due to me being busy with school stuff. Not giving up on this, though!
This one is heavily inspired by 's and 's work

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Awesome GDC talk by ! Here's some experiments using the technique :) Also highly recommend course at Vertex School WIP!

https://t.co/nU0Aekfatr

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From the mundane to the grotesque, Raphael Jean from Gearbox creates some phenomenal materials. Check em all out here, these are just some of our favs for our feature.

https://t.co/e566HvLAfL

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Ah, the good old Paint days - done in
A Tile Generator set to a small size-0.02 or something close > flood fill to random grayscale and gradient. Distance those 2, edge detect and flood fill to random color again for the final result.
Also-neat random shapes

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Environment Artist Artur shared a recreation of Elden Ring's Stormveil Castle made with 3ds Max, Substance 3D, and Unreal Engine:

https://t.co/dhBuda36lF

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This week I've been diving into for some metal and rust, as well as continuing my journey in for some rubble simulation for tilables! Looking forward to more materials next week!
https://t.co/FT4Jqkxx0H

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Rock, Gem and ORE! We have a ton of unplumbed depth to our Rock category on the site. What will YOU mine out?

https://t.co/aKmWGQ5VrW

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サブスタンスデザイナーで散歩で見つけたレトロタイルを作りました。
こういう特殊な形状はループ出来るように並べるのが難しい。

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