shows us alternate realities defined by digital renditions of data http://t.co/Ab9rFWGdrR

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alright here's the commission info, contact me at lucktechart and see better res on the examples at https://t.co/dgCIZx4aI2

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Check out the ‘Artificial Creativity: and Art’ exhibition gallery! - part of the ART + TECH: A Citywide Collaboration in Boston. Closes on 2/18.
https://t.co/M97SnLqAQC

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Happy Monday to our robot lovers! Concept design from 'Ready Player One'

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Rate this awesome project design "Knight Wolf" on a scale of 1-10! 🔥❤️
📷Art by: Richie Mason

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Giving this it's own tweet - combination vertex offset and dissolve shader, using exponential functions to explode a mesh in a shower of sci-fi glitter gore. Really proud of this one!!

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A tool I made using collision primitives and a spline to easily close off the playable areas on the level. Made in Blueprints Construction Script.

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TECHART、ソニーE→ニコンZ用の電子接点付きマウントアダプター MマウントをAF化する「LM-EA7」など併用可能 CP+2019で先行展示 https://t.co/UWfpWRYZVR

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Freelancers! Saturday at catch "The of ”: , , , & I will highlight some of our work & challenges of creating a new IP! Then join us at the Gaming Expo for a signing! https://t.co/n3dpgg5UOv

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https://t.co/CeeZmVWkRZ SoMuchZbrush Update1 is up! ProtoMesh feature is now included--make simple low poly meshes and automatically bake them in right out of See images for some features-more on patch notes page.

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SoMuchZBrush got a new trick! Protomesh can no autobake in straight from This is a free update to SMZ owners and can be downloaded from you gumroad library right now. Go make stuff! https://t.co/CeeZmVWkRZ

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hello i love gumi and wowie shes gettin old. hbd green gal
credits;YYB.3XMA,NJXA,3DTECHARTS

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