Finally fixed the alphatest on the shader so that it will render the parts that wrap around windows (whatever that is called in English). ;w; #gamedev#lowpoly#unity3d#b3d
Making more progress with the parametric object creator and #procgen vehicles! Now the undercarriage is almost 1:1 to the ones I created in #b3d I only need to sort out the UV-ratios. :3c
A lot of work has been done for the data management too.
Trying to divide up vehicles into parts for #procgen in #b3d :3c
Luckily I already have most base shape creation in place for the building generator, but I will need to figure out the best way to handle the data for the generation for this. ;w;