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Some more progress! Leaves/Petals have UVs, so I can apply gradients rather than solid colour, and can now animate the rotation over the growth duration to simulate flowers buds opening. 🌺 #unity3D #madewithunity #procgen
Haven't been working on any new shader stuff this week, working on write ups and been trying to get better at 3D modelling in #blender3d #b3d. Here's a #lowpoly version of my character, and an apple.🍎
Hey! This week I've been a bit busy with other things, but I made an ice shader using a Fresnel Effect, with normals created from noise put into a 'Normal From Height' node. ❄️#unity3D #madewithunity #shaders #shadergraph
@idlebirch Hey! I'm working on a small dungeon crawler project, and playing around with shaders using Unity's shader graph. #gamedev
It's also worth mentioning that the above #shadergraph is a 'simpler' version of Interior Mapping. I don't fully understand the additional nodes, but they prevent some warping (+ fraction node to make multiple rooms). (Used https://t.co/R6XS1d61IE as reference) #unity3D #shaders
Added noise to the water edges. Thanks again for the suggestion @robinmaechtel! 😀 #unity3D #madewithunity #gamedev