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🧙‍♂️ Random Shader Experiments | Hobbyist Gamedev | He/They | ✨
#ShaderGraph Tutorials - cyanilux.com
cyanilux.com

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Some more progress! Leaves/Petals have UVs, so I can apply gradients rather than solid colour, and can now animate the rotation over the growth duration to simulate flowers buds opening. 🌺

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Haven't been working on any new shader stuff this week, working on write ups and been trying to get better at 3D modelling in Here's a version of my character, and an apple.🍎

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Hey! This week I've been a bit busy with other things, but I made an ice shader using a Fresnel Effect, with normals created from noise put into a 'Normal From Height' node. ❄️#unity3D

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Improved the sand hourglass shader a little! ⌛️🤩

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Hey! I'm working on a small dungeon crawler project, and playing around with shaders using Unity's shader graph.

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It's also worth mentioning that the above is a 'simpler' version of Interior Mapping. I don't fully understand the additional nodes, but they prevent some warping (+ fraction node to make multiple rooms). (Used https://t.co/R6XS1d61IE as reference)

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Playing around with Shader Graph, making some stylised/toon rocks. (This shader is using toon based lighting with normals offset by noise for more interesting edges).

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Added noise to the water edges. Thanks again for the suggestion ! 😀

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Testing how the water shader looks in a different environment. Here's a small cave scene, thoughts?

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