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bsky.app/profile/franke… Ellen creates NES games & graphics.
patreon.com/frankengraphics

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It's !

From the Project Blue NES manual WIP.

Thanks to , the manual is not only rich in illustrations but also in lore. Had it been up to me, it had been half as long, half as detailed, poorly narrated, a 10th as good looking, and in swenglish. ;)

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Face McFacerson is good for now. Here's how i put the portrait on the NES 16x16 attribute grid to allow for the shadow.

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Heck. Tiny update. Now going to let it rest

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Didn't get nearly enough done today but might be interesting to show a bit more of my process.

For making larger structures (anything from the angels to the mausoleum), it helps composing a silhouette of basic geometric shape tiles and then start to chisel out a few guidelines

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The idea is to practice on transitions between environments within the same level set. Free chr space in the bg table: 1.5k (about 100+ tiles). Enough to switch out a a quarter block with a proper mapper. Maybe some tileswap animated streams and fog borders? We'll see!

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Here's a public PRESS KIT for our new NES game Project Blue

It contains all sorts of pixel & vector graphics, txt manual, design notes, press text, and of course the demo of the game.

Tag someone you think should know about Project Blue!

https://t.co/0kBc29ZPma

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it really feels like - here's s finalized work on the box and cover art for !

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