FrankenGFX @FrankenGraphics@mastodon.artさんのプロフィール画像

FrankenGFX @[email protected]さんのイラストまとめ


mastodon.art/@FrankenGraphi…
Ellen creates NES games & graphics.
patreon.com/frankengraphics

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Times are tough (for everyone). To cover for lost job opportunities, i'm considering selling merch. But... would you honestly be interested in a tee, sticker, pin, print, bag, or maybe a mug; based on these? 🧐They'd ship from USA.

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It's !

From the Project Blue NES manual WIP.

Thanks to , the manual is not only rich in illustrations but also in lore. Had it been up to me, it had been half as long, half as detailed, poorly narrated, a 10th as good looking, and in swenglish. ;)

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Face McFacerson is good for now. Here's how i put the portrait on the NES 16x16 attribute grid to allow for the shadow.

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Heck. Tiny update. Now going to let it rest

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The gothic romance/horror platformer now has a temporary name. Project Borscht. Because it's red, and delicious, and slavic. Expect progress to be S L O W.

Re-run of this ugly face for entertainment

Made a VGS thread about it here:
https://t.co/MddIl1y35t

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An hour a day gets things moving. Outlines for the mausoleum are done. Next time, i'll fill in some details, or maybe work on the clouds.

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Didn't get nearly enough done today but might be interesting to show a bit more of my process.

For making larger structures (anything from the angels to the mausoleum), it helps composing a silhouette of basic geometric shape tiles and then start to chisel out a few guidelines

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The idea is to practice on transitions between environments within the same level set. Free chr space in the bg table: 1.5k (about 100+ tiles). Enough to switch out a a quarter block with a proper mapper. Maybe some tileswap animated streams and fog borders? We'll see!

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