FrankenGFX @FrankenGraphics@mastodon.artさんのプロフィール画像

FrankenGFX @[email protected]さんのイラストまとめ


mastodon.art/@FrankenGraphi…
Ellen creates NES games & graphics.
patreon.com/frankengraphics

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Sorry, I just had to. Whip Fit Adventure.

For context:
https://t.co/N3tcSLD7zF

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Continuing the reposting. Scene for project "Borscht", made in spring 2020 i think.

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Genuine NES graphics.

One of the abandoned cliffside holds along the long lake for my NES game project "Borscht".

2 by 2 screens. All 256 bg tiles.

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Single screen probably 100% done, give or take later considerations.

authentic NES town scene made possible by covering up attribute errors with just a handful static sprite objects, and setting R emphasis.

3 of 4kB BG RAM used.

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left: single screen 80% done; with sprites overlaying the problem attribute areas
right: the raw background layer (known as nametable in NES lingo)

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Halfway tileset WIP for my gothic platformer for the NES; project "Borscht".

1 of 4 subpalettes reserved for later.

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NES graphics for an new NES game. (codename "Borscht")

Currently expanding a tileset from earlier this year into a proper stage. here's the first 2 screens.

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I codenamed my gothic platformer project for the NES ”Borscht” because of this delicious favourite soup (excuse the mundane pic): barszcz czerwone; more known as its russian variant. I’ve got my own secret recipe. Maybe i’ll share it in the game manual.

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Thanks! i do actually have something similar planned for this scene here. It just so happens to respond very lightning-like to a simple change of the emphasis bits from 000 to 100. Might make a demo of that some other time to demonstrate.

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