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Finally added long overdue handling of multiple weapon types. You can now cycle between weapons, and they show on the HUD #gamedev #unity3d
I'm amazed how well Macross has held up after more than three decades. Animation aside, it doesn't feel dated at all.
Got frustrated with trying to model a carrier to land on, so I blew off some steam by adding a directional lens flare
Today was all about gun pods and bullets. #screenshotsaturday #unity3d #gamedev
The cockpit is looking better and better. Panels, gauges, and switches all work. #Unity3d #screenshotsaturday
#Unity3d is quickly becoming a simple cockpit editor with all the switches and panel work I've done today. #gamedev
All the frustration of aerial refueling, IN SPACE. I added a precision mode to make it easier.
I finally know what this feels like. Video games are weird.
F-35 has the face of an angel. How could you hate such a cute plane? 10/10 would bankrupt country to buy.
If you've ever wondered how a relaxed stability plane flies when you turn off the flight computers, it's like this.