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Why485 🐀さんのイラストまとめ


Former modder turned amateur game developer. Lead developer of Tiny Combat Arena. Buy the game on Steam!
store.steampowered.com/app/1347550/
twitter.com/Why485

フォロー数:105 フォロワー数:10130

Out of curiosity I wanted to see if it was possible to do pixel perfect nav lights in the way that a lot of older games did. It's prohibitively expensive, because far as I can tell, Unity just isn't built to draw individual pixels like that.

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It's in the very northeast corner of the map. If you start on the Docklands mission it'll start you as close as you can get. I only found this because it was in "Stupid Hawg Tricks" file from the old Hog Heaven site. https://t.co/kp3f4lAgod

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Yep! It was Cuba on the PC with the wacky multiplayer maps.

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I love all the cool little secrets hidden around A-10 Attack's map. Here's a runway sunken into the ground with an underground hangar.

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I finally figured out how to set orders in A-10. I can't believe how much depth this game has.

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I did need to create a very simple script to set global variables I needed. Trying to import the typical way I would use these was proving problematic, so I just set them myself. It's actually kinda nice to have manual control over this stuff though.

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T-62s assaulting an airbase in A-10 Cuba!

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A-10's multiplayer maps got a bit weird.

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Here's that A-10 damage model gif. I've posted this before, but it still blows my mind. There's so many subtle little interactions on display.

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Tornado's terrain is so lively, but one one of the technical shortcuts I'm noticing it takes is that all roads, runways, railroads, buildings, etc, are on the same flat plane. There are no objects or paths placed on the hills.

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