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Why485 🐀さんのイラストまとめ


Former modder turned amateur game developer. Lead developer of Tiny Combat Arena. Buy the game on Steam!
store.steampowered.com/app/1347550/
twitter.com/Why485

フォロー数:105 フォロワー数:10130

It's kind of amazing too how ahead of its time it was in many ways, especially the physics. I've gone back and replayed a lot of the flight sims of the era and none of them hold a candle to the feeling of flight that A-10 had.

2 29

All my Tiny Combat work lately has been playing with graphs and tweaking flight model data. Latest update: supersonic and transonic speeds are handled much better now. All this work doesn't really look like anything though, so here's me staring at my speedometer.

8 62

It's not as performant as the old code. It runs 60-90% slower. Though, it shouldn't be an issue unless you're running thousands of them. In my experience, with that many turrets, you'll have bigger bottlenecks than the aiming/rotation code. Here's ~1200 turrets at 120fps.

2 21

Finalizing the MiG-21's flight model. It's a supersonic fighter through and through. Keep your speed around Mach 1, and it'll slice through the sky and enemies. It'll bleed speed very quickly in tight turns though, so keep your inputs smooth.

9 91

After some research, the Jaguar shouldn't be doing this because it can't generate enough alpha, but I'm leaving it in until planes that can do it are added/updated.

3 34

Worth noting is that even though it covers slightly more slightly more area than the wings, it has a very different and much less efficient lift curve. It's there to straighten the plane out from side-slip in a way that feels reasonable.

0 1

It's cool seeing things slowly come together. Wave drag (i.e. transonic drag) is now in, and also reacts appropriately to changes in altitude. With its current stats (subject to change) the Jaguar cannot go supersonic at sea level, but is able at high altitude.

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You are basically listing off my primary inspirations! I had to learn how to write shaders for the lighting because no modern engine does lighting like that anymore. Everything you see while flying uses custom shaders.

0 3

Everybody's favorite self-propelled AAA, Shilka!
The Shilka is the game's first armored ground unit.

6 59

Group spawning has been expanded a bit. Capturing an airfield can now prevent enemies from spawning in an area. An airfield can also be configured to give you defensive allied fighters upon capture as well.

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