@FSouchu@FewesW A-10 is my target, but there was no "trick" to the decals in A-10. They were static geometry and the same for every plane. I have a specific set of rules that everything in the game must follow, but it's okay to break them as long as it doesn't LOOK like I'm breaking them.
Player aircraft have a far more granular damage model with enough complex and highly aircraft-specific interactions between systems that I'm not exactly sure how I can abstract that away into neat and generic JSON data files.
Destroying the radar for an air defense site is the easiest way to neutralize it, but they get replaced after only a single sortie. If you punch a hole in a SAM network, you need to take advantage of it quick. #gamedev
I've wondered before why the Harrier can't carry Mavericks on a triple rack. Trying it out, it's very apparent that the rack and missiles get too close for comfort to the exhaust nozzles.
The driving motivation behind this was that I'm in the middle of working on player death. I needed something that can kill me good, and I didn't want to just massively buff the BTRs. It's good though, because it exposed a lot of little obscure bugs.