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Why485 🐀さんのイラストまとめ


Former modder turned amateur game developer. Lead developer of Tiny Combat Arena. Buy the game on Steam!
store.steampowered.com/app/1347550/
twitter.com/Why485

フォロー数:105 フォロワー数:10130

A-10 is my target, but there was no "trick" to the decals in A-10. They were static geometry and the same for every plane. I have a specific set of rules that everything in the game must follow, but it's okay to break them as long as it doesn't LOOK like I'm breaking them.

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Player aircraft have a far more granular damage model with enough complex and highly aircraft-specific interactions between systems that I'm not exactly sure how I can abstract that away into neat and generic JSON data files.

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All 30 triangles of it!

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Nice, soothing blue cockpit for our manned missile pilot.

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The size of the Harrier always throws me off when I see it next to other planes. It's so small.

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Destroying the radar for an air defense site is the easiest way to neutralize it, but they get replaced after only a single sortie. If you punch a hole in a SAM network, you need to take advantage of it quick.

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SA-2 systems in Jane's Fighters Anthology and Hornet 3.0.

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Now that I think about it, this is probably why the fuel tanks have their inboard fins missing.

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I've wondered before why the Harrier can't carry Mavericks on a triple rack. Trying it out, it's very apparent that the rack and missiles get too close for comfort to the exhaust nozzles.

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The driving motivation behind this was that I'm in the middle of working on player death. I needed something that can kill me good, and I didn't want to just massively buff the BTRs. It's good though, because it exposed a lot of little obscure bugs.

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