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@DerPiratee @Lord_Arse All 16 colours on the C64.
It was a late C64 game, so there was really some quite amazing graphics in Defender of the Crown. 👍
@zappedtothe Wow. I've never played that one.
(But then, you guys play them so I don't have to.) 😉
Yeah, there's definitely more than a passing resemblance. Seems well liked too.
https://t.co/eelrqGUHrg
@arcadeattackUK @ABeerAndAGame @conormcl2022 @GtoTheNextLevel @gazzman12683 @Arcade_Adriano @The_Top_Loader @AndyEndean @gamesfreezer @uknesboy @DylsyBoy @LoveRetroBTW @Jump_Cancel Fire and Ice was my main addiction on the A500.
😎
@FloppyDeepDive Oh, I *love* Pogo Joe. 👍
It really is how you'd make Q*Bert if you were to design it for home computers, with longer play-times. And, yeah, I kinda think they have made it better than the arcade game. 😎
@acornproton Huh.. This game looks so much like a "We love BC's Quest for Tires, but let's change it *just* enough so we can't be sued for ripping off BC's Quest for Tires" kind of affair. 😁
@C64Reloaded Huh.. The technical complexity between TLL and Mega Apocalypse is kinda huge. He definitely learned something. 😎
@Indie_RetroNEWS @ClassicReplay @TheRetroAsylum @RetroGamingRVG @AmigaBill_ @miggybaz @earok @SabermanYT @SarahJaneAvory We celebrate by..
🎵 "Go to your brother"
🎵 "Kill him with your gun"
🎵 "Leave him lying in his uniform"
🎵 "Dying in the sun"
Nice. 😁
@000Angus000 @MeFromBefore Pitstop II (the non-turbo loader version) was around 20 mins.
Impossible Mission was still a non-turbo loader, but they did some data compression so, IIRC, it was somewhere vaguely around 15 min. (I'll have to try it again and see.)
This was all fine with 3.5 kB VIC-20 files. 😁