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@000Angus000 @ChinnyVision @theretrobyte I've played it a bit ..
I worked out that shooting up your own island doesn't help much.
😋
@Indie_RetroNEWS @AmigaL0ve @Commodore_lives @ClassicReplay @RetroGamingRVG @TheRetroAsylum @hayesmaker64 @AmigaBill_ @xyphoe Looks very pretty.
I did love it as a platformer back then.
But the gameplay is so cruel.
I don't need to have another game to rage-quit right now. 😋
@RonaldDragstra @Bhaal_Spawn You've not experienced Doom until you've played the original Amiga version..
😋
@JudgeDrokk @bastichb64k @AmigaRetweets @AmigaRetro They are both excellent games. 👍
Still find it hard to pick one over the other.
They've each got their own style to them. 😎
@TheGamesWePlay3 The arcade game is awesome fun to play.
The C64 version was really very good. (So much better, now I've tried it with mouse control.) 👍
@ResetC64 @ausretrogamer @JARetroNerd @bitmap_books @FREEZE64UK @segapowered_mag @amigamagazine @000Angus000 Speaking of which .. anyone try OpenXCom on the PC or Mac? I hear it's really a good way to play UFO: Enemy Unknown on modern systems. (I forget where I heard it.) 😉
@AmigaL0ve (Upper image is what shows on the Worms landscape. The lower image is what's revealed when parts of the landscape are blown away)
I only ever did two landscapes for Worms: Directors Cut, but they were a blast to do. The Seal one in particular is a fun landscape to use in Worms.
@AmigaL0ve ImageFX was a good one to have in the image-processing toolkit though. As soon as I got an understanding of what an alpha-channel was, I started hacking-up greyscale alpha-channel images in Brilliance and using them to separate out images for WBench pics and Worms landscapes. 👍
@AmigaL0ve @DavidEtSI But seriously, with ADPro, ImageFX, and Brilliance installed, you could really to a ton of cool work with images. 🤔 I think I did a lot of separating out elements of images with alpha-channels, so I could re-assemble them with a limited colour-palette for workbench backgrounds.