Really liked this part of the overworld map that generated. I'll never get tired of procedural generation. 😍

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blog
More about COP's. Made a setup that in real time shows the height map of a simulation and with one click can be exported to
https://t.co/JAmPnc0EZn

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A quick map reveal feature :) Think I want to go for a tabletop-feel, like a DM throws down the map as you go 😁✨

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Phew, made it before the day's over!

Day 3: desert with fresh water oasis

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Weekly L-System
axiom: F+F+F+F+F+F+F+F
F -> +F--F+
11 iterations
angle : 45°

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Unity3d Procedural Generation of Buildings https://t.co/WSKEhdqBkd

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ナコルカードは

部位:鎧
接続語:エクスチェンジ
効果:男の場合、水属性ダメージを受けた時、女の場合、火属性ダメージを受けた時、性別が反転する。効果時間5分


https://t.co/plZMy1Wdpy

笑った(笑)

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This is the new setup I've been working on. Have been trying to optimise and generate more interesting shapes before going into too much surface detailing.
.

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Some winterly procgen mansions for Christmas mood: https://t.co/Jg3Q4bUqUS

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is finished! Paint your own mountains, oceans, and valleys. It will procedurally generate rivers and biomes based on wind, evaporation, and rainfall. Rendered in 3D to look like hand-painted 2D.

https://t.co/S939xPQBGW

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I stumbled upon a really interesting setup of randomized visual settings

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