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I'm finally completing the rite of passage for any shader programmer.
That's right nerds I'm making a water shader.
So you made your dream game but it lacks that final touch. It looks too generic and needs a good color palette.
Help yourself by using our Stylizer VFX shader.
Save 50% in #SpringSale at https://t.co/pbgP8j2gpb
#Unity3D #UnityAssetStore #GameDev
‼️NEW BLOG POST! You asked for it, and you got it!
"A Step-by-Step Guide to Making 3D Maps with Satellite Imagery in #rstats"🗺️🛰️
https://t.co/os92oLm4I7
I walk through getting the data, loading the imagery, and creating the 3D viz w/ #rayshader. All code included. #gistribe
The greatest trick the devil ever pulled was teaching a complete 3D newbie how to make a quick outline shader.
(I couldn't manage to get freestyle working for some reason, but I just wanted to test colors either way)
today's update. now combined the skin tone shader and fur tone shader. will start now on the fur grooming 🐰👌 aand~ might add more softness to its overall feel. still on look-dev phase.. have a nice day!
Here's the basic halftone update for my toon shader. Still needs work but I'm happy with how its working.
https://t.co/r70JLmCe0X
https://t.co/liQigRY5Lv
#b3d #Blender3D #bnpr
I know i said I wasn't doing more but then I started playing with the shader. Just wanted to share cuz it gives me lotta hope one day I'll make a 3d game. not soon but one day
@Drowned0ct0pus Heh, thanks! It's just layers of randomly splattered pentagons in substance designer, plus a grain texture to make the detail texture, than it gets blended over some basic colors with soft-light in a custom shader. Rest is my stylized lighting system and color grading. =3
Working on version 4 of my personal Toon Shader. May add a method to control the shading with a Normal node instead of light sources. Needs testing.
Here is a quick overview of our latest tutorial on how to make a real time toon shader.
You can have a look here!
https://t.co/AOMTnmQmem
#b3d #blender #bnpr #3D #animation #characterdesign
further improved on the fake SSS in the stylized shader. keep the glow coming! ☀️
#madewithunity #3dart #shadergraph
Here's a behind the scenes look at the fake lighting effect from my #roguelike #indiegame #PatchQuest.
It's made using a soft round sprite with an additive shader. I also placed it on a higher layer in my Unity scene so it renders last.
#roguelike #indiegame #gamedev #indiegames
Trims for stone building facade.
Material will be revisited but its super satisfying making speedy progress :)
Window frames going to be combined into this trim sheet, I think theres enough space. Glass will be custom shader.
#gameart #3dmodeling #Blender3d
Floyd-Steinberg Dithering Visualization
This is not with shader. Maybe a bit difficult to work with shader.
https://t.co/rvaY2pcYpG
3D platforming engine > Water shader. Available soon! #gamemaker #gamedev #indiedev
[Unity NPR test(戌神ころね)]
Left is Unity's default shader.
Right is after edit shader:
-phong tessellation to smooth polygon
-Inverted Hull outline(smooth normal preferred)
-low threshold & intensity, wide blur bloom
-TAA(blurry is a plus)
-..(word limit)