I'm finally completing the rite of passage for any shader programmer.

That's right nerds I'm making a water shader.

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So you made your dream game but it lacks that final touch. It looks too generic and needs a good color palette.

Help yourself by using our Stylizer VFX shader.

Save 50% in at https://t.co/pbgP8j2gpb

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‼️NEW BLOG POST! You asked for it, and you got it!

"A Step-by-Step Guide to Making 3D Maps with Satellite Imagery in

https://t.co/os92oLm4I7

I walk through getting the data, loading the imagery, and creating the 3D viz w/ All code included.

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The greatest trick the devil ever pulled was teaching a complete 3D newbie how to make a quick outline shader.

(I couldn't manage to get freestyle working for some reason, but I just wanted to test colors either way)

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today's update. now combined the skin tone shader and fur tone shader. will start now on the fur grooming 🐰👌 aand~ might add more softness to its overall feel. still on look-dev phase.. have a nice day!

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Here's the basic halftone update for my toon shader. Still needs work but I'm happy with how its working.

https://t.co/r70JLmCe0X
https://t.co/liQigRY5Lv

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I know i said I wasn't doing more but then I started playing with the shader. Just wanted to share cuz it gives me lotta hope one day I'll make a 3d game. not soon but one day

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Heh, thanks! It's just layers of randomly splattered pentagons in substance designer, plus a grain texture to make the detail texture, than it gets blended over some basic colors with soft-light in a custom shader. Rest is my stylized lighting system and color grading. =3

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Working on version 4 of my personal Toon Shader. May add a method to control the shading with a Normal node instead of light sources. Needs testing.

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"Azusa" from K-ON!

Character shading using RealToon Shader.
No Unity PPS is used.
Unity Built-In RP is used.

*Illustration Style.

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Here is a quick overview of our latest tutorial on how to make a real time toon shader.
You can have a look here!
https://t.co/AOMTnmQmem

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further improved on the fake SSS in the stylized shader. keep the glow coming! ☀️

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Here's a behind the scenes look at the fake lighting effect from my
It's made using a soft round sprite with an additive shader. I also placed it on a higher layer in my Unity scene so it renders last.

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Trims for stone building facade.
Material will be revisited but its super satisfying making speedy progress :)
Window frames going to be combined into this trim sheet, I think theres enough space. Glass will be custom shader.

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Floyd-Steinberg Dithering Visualization
This is not with shader. Maybe a bit difficult to work with shader.
https://t.co/rvaY2pcYpG

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missing a Dawning shader... :( I have the sads...

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Messing around with a diffuse shader. Not too sure I'll use it though!

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icon of Pink Gold Peach: the ultimate example of nintendo not giving a crap about other characters in the mario universe.

there are just... so many characters they can pick, and they chose to make a completely new character: Peach with a metal shader.

come on mate

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3D platforming engine > Water shader. Available soon!

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[Unity NPR test(戌神ころね)]
Left is Unity's default shader.
Right is after edit shader:
-phong tessellation to smooth polygon
-Inverted Hull outline(smooth normal preferred)
-low threshold & intensity, wide blur bloom
-TAA(blurry is a plus)

-..(word limit)

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