Day 27:
Alexia fighting in her super mode, also Shelby's crossbow is in the game now but it doesn't fire arrows yet (GIF)

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Day 26 of sketched up 3-4 different expressions per character as needed in the story. they won't be full on new drawings, but not just expression changes either, as u can see

0 2

been spending a lot of time just prepping assets, can’t wait to actually build rooms and the town

4 27

Day 24: Spent the day dealing with bugs. This was the funniest one

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Something on the simple side for day 23!
Made the NPCs stop moving when you start talking to them!
(to be clear it's the NPC who's running here)

Still some more to do with this but I'm way too tired to be at it today!

3 30

[#devtober day 23]
Couldn't get a lot done today due to a power outage.
However, I was able to add an adjustment that allows players to glide over stage edges easier

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Day 23:
Marie's light spell (Photon Ray) is now in the game!

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Taking the..."Train"? That's what all of these cool folx are doing these days!!

5 23

One thing I don't do enough:

Turning down saturation to look at object visibility, especially in noisy scenes. Here I tried to lower background values, and the foamlines are still way too bright, adding too much noise. ✈

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drafted a ghost and some lore today! so far, there are four different classifications of ghosts, and all ghosts have two forms: a calmed form and an agitated form. I wonder what this ghost's all tangled up about?

29, 21,

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