Flamedramon model ready.
40 K polygon (quad faces)
4K body texture, and 2-1 K gear textures.
Including Metallic, Roughness, Normal maps

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Zbrushでクレイポリッシュ覚えてディティール足して、Substanceで自動UV展開したものにベイクしてみた。
あとベイクのMatch設定をBy Mesh Nameにしたらかなり綺麗になった…知らなかった

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本来なら、在学中の一月くらいに完成させるつもりだったけど、様々な事情でこの前完成したモデル。

リグそのうち組もうと思う。

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Here's my contribution which ended up being a speed project (made it in 2 days!) =D

Made with and

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Amazing work "Leviathan Rover" from the Space Rover 3D Competition.

Made by Malchus Akash with using and

Check out WIP https://t.co/eMkk9fpMD0

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リクエストされて作った
 今はなくなりつつある  をモデリングしてます!
一旦昼飯食べたあと UV展開して テクスチャーをSubstancePainterで書いていくよ!

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Featuring the big boy, Those scales look like they were a lot of work modeling?... More like to paint them =P
And yet they look as if they bulge out of the body.
That's the power of magic with textures, folks.

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はじめての !!  右も左も 上と下も善と悪もわからん状態でSubstancePainterとりあえず無料トライアル版で使い始めた
初心者です.... アドバイスくださいm( _ _ )m

触ってみた感想は面白いですね! リアルに特化してると言うか.... 簡単にリアルにかける印象。

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Alper Yenice talked about his Hive Wizard character and discussed his rendering approach using V-Ray in detail:

https://t.co/8c42yx2Dw7

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LEVEL: PLAYER - Bilgewater by Rhiannon Remo from Gnomon School of VFX, Games, and Animation https://t.co/K2qqhGBvPx

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LEVEL: PLAYER - Orc by Ivan Lim from Nanyang Polytechnic School of interactive and digital media - https://t.co/xJCgxQwPCP

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Been talking to a mate on painterly textures and thought It could be fun to post this. HD version of the Grey Husk before downscaling and further paintovers, slapped onto an older version of the model.

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