Two of my 3D anime models in their highpoly version sculpted in Zbrush
Gogeta Blue from Dragon Ball and Meliodas from Seven Deadly Sins! You can see the final version with poses on my Artstation~

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Hey guys I finally finished the highpoly for this new project ive been working on :D
I learnt alot about blocking out and zmodeler tool doing this guy.
Special thanks to
and
for giving me amazing feedback :D

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The highpoly is almost finished, only a few touch-ups remain and redo the hair💫

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Some progress today on the highpoly 💫

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Closeup shots from the final highpoly dino mix creature.
Next steps: Retopo, uv, texture, bake, render. Cant wait to see students animating this beauty!

Client work for 'Griffin Animation Academy'

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Just a quick update of the highpoly before starting with the retopo ✨

Now it's getting serious 😱

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Highpoly for my Buzz is almost done!
Still need a couple of adjustments here and there. He's got poopy pants right now.
If anyone has feedback go ahead and beam them to me.

Don't forget to also check out the original concept art :D
https://t.co/rfUA8LPBc2

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Highpoly (mostly) done. Gonna sleeb or something now

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Lowpoly -Highpoly - Concept (Hicham Habchi)

Currently working on the textures. It's really cool how it's turning out, but there are still things to improve on!

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Think I’ve finally finished the highpoly for the Inaros Thoth Helmet!

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Final got my UVs sorted out. Highpoly bake turned out great after a week of fixing. Threw in these textures for fun! Gonna start hand painting this next, going for a stylized look.

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O projetinho era um Shader Node pra usar num modelo highpoly/sculpt e preparar uma base pra textura handpainted. vou testar em outros modelos agora.

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I wanted to share a WIP of the character I've been working on for the past month or so in my free time. Based on the concept from Bea Castillo, this is Isle. I think the highpoly is finally done and I'm ready to move onto retopoing.

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https://t.co/Y5JeZz20vG
Week 03 of my Supernatural scene, car highpoly, building up the scene and start texture work on one prop.

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After today's UE5 announcement I wanted to share this retopo+bake from sculpture I did a couple of weeks ago as practice. Now useless, practices of the old day that remind us that wheel never stops.

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High poly sculpt, then baking and texturing in Substance, then manual paintovers to fix up the plethora of baking issues, funk, and adding additional details and pieces.

This was the rough highpoly I hocked together yesterday.
Its only detailed up to the level required.

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