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Another set of screenshots, we are working on the boring stuff atm. All procedurally generated !! I imagined each area (biome / sub biome) to look unique. This area is the "commonlands", home of the grumblees.
Discord: https://t.co/iiQYpW3uG5
#gamedev #indiedev #gamemakerstudio2
Random in-game screenshots, I really love how "World of Explorers" is turning out, all procedurally generated all pretty and all gamemaker studio 2 :D
#gamedev #indiedev #GameMakerStudio2
very WIP, everything is 3d or procedurally generated, the blend file will be available for the @BlenderNPR fundraising campaign to raise money for a NPR render engine, and you can read more here
https://t.co/uhvfYzDCHo
how you can help
https://t.co/KhPtAE45TO
#bnpr #b3d #3dcg
A bit late with this #fanartsaturday of Elsie from the @KnightShiftTeam, a procedurally generated action platformer I've been closely following.
Something I like about this as a reference library is, the animations are actually quite dry! No stylization. They could use more weight. I bet they were procedurally generated. They are the perfect template for artists to add their own flair on top!
#b3d #blender3d How to make a fancy shadow procedurally using #nodes #sverchok
AR-15 concept design is done, modeled in MoI3D / Blender,
procedurally textured and rendered in #b3d
Full project: https://t.co/5ElzKMM7mp
Let's visit a Procedurally Generated Planet!
Demo: https://t.co/4XoIJF3LnZ
Source code: https://t.co/j8htzFFoQy
Twitter bot: @astraea_yk
Using the cool #pico8 font :D
#p5js #gamedev #indiedev #procgen #procedural #pixelart
New project is influenced by the brutalist nature Sci-Fi landscapes of Jean-Pierre Ugarte.
Using #Houdini to procedurally create the landscape and scatter vegetation according to height/light parameters. Excited! :)
#gameart #unrealengine #art #environment #brutalism #painting
Ruinarch's procedurally generated world aren't all monsters and demons. We also spawn pigs, chickens and sheep... sometimes. Wishlist us now if you want more pigs in your life!
https://t.co/ESXS5cXrO0
#gamedev #illustration #indiegame
Procedurally-generated curves for #gdsFM's sequencer connecting 2 notes of various offsets and length. At first, I tried using a gradient to indicate a note slide, but for legibility I probably should taper the width at the points the portamento begins and ends.
#jamingtons game jam is almost over and my procedurally animated spider can walk on anything!
Needs some smoothing and the camera needs a full system upgrade but I'm pretty happy with it for the jam submission :)
2 more hours!
Hi #Pixel Art Twitter! I do #8bit and/or #generative art! Here's some of my procedurally-generated sprites! For my first tweet, let me introduce you to Snowa and Lava!
@Pixel_Dailies
#art #Pixel_dailies #8bit #generativeart #generative
Some of the trees in Ruinarch's procedurally generated worlds are "more alive" than others.
#gamedev #indiedev #indiegame
In @meteorbyte_stu 's Attrah, procedurally generated worlds are saved to disk as images, storing data (biomes, vegetation, height...) in RGB layers.
They have quite an artistic vibe, don't they?
#indiedev #gamedev #indiegamedev
Hey guys. I made a podcast with @Viruul and @EtTuBrandon. It’s called "What The Fungeon." We play a little game called @AiDungeon and have adventures procedurally generated by an AI. First episode is up on Spotify and Apple Podcasts. Here is a little promo I put together for it.
The game @playmoonquest ( @eigenbom ) is a procedurally-generated action adventure game, with roguelike elements, that allow the player to explore unique worlds with wild forests, ice-capped mountains and ancient ruins.
Steam: https://t.co/WXsjZYRTxm
#indiecorner #indiegames