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#devblog #Update The third part of our tutorial "Creating Reactive Water" for our #2D game in #UnrealEngine4, by our programmer @Heavy_Bullets https://t.co/Obqn6hFGUC
Hope you like it :)
#indiedev #UE4 #shaders
I call it "hand-made outline shader' =D
I decided to make conour by geometry to prevent using any heavy shaders that could be bad for performance on mobile devices.
#screenshotsaturday #gamedev #indiedev #madewithunity
I put some placeholder shaders on my model to see how they'd look. So far I'm liking how it's going :)
Distance based particle offsets using vertex shaders https://t.co/ngStLgNlVv #vfx #realtime
Here is what my wind vectors look like. They can be used by all kinds of systems, including shaders
Weekly DevBlog update! Creating the water is not easy task~ https://t.co/GrrM0oAHpH #UE4 #UnrealEngine4 #development #shaders #Programming
@AlanZucconi Writing a short article on shaders to create 2D Sprite with shadows & their performances on desktop and mobile platforms, so I am prob crazy
Hi I'm Ana from Barcelona . I’m 3D artist especialized in texture and shaders for #videogames #artistsontwitter
Me and @artistplaysmc were playing in skytonia and we took this lil screenshot with some shaders.
Nixen by me
Arthur by @artistplaysmc
I was dead orbit for most of d1 just for the black/white shaders, but I'm looking at New Monarchy's shaders like
@ArlenR24 Yeah. No. The game is legit. End game is legit. People are whining about one time use shaders. In D1 every gripe was addressed w updates.