playin around with blender and shaders

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The third part of our tutorial "Creating Reactive Water" for our game in by our programmer https://t.co/Obqn6hFGUC
Hope you like it :)

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I call it "hand-made outline shader' =D
I decided to make conour by geometry to prevent using any heavy shaders that could be bad for performance on mobile devices.

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I put some placeholder shaders on my model to see how they'd look. So far I'm liking how it's going :)

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Distance based particle offsets using vertex shaders https://t.co/ngStLgNlVv

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Mikro / Makro displacement. New shaders - research based upon structured error based improvisation

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Messing about with some shaders

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Here is what my wind vectors look like. They can be used by all kinds of systems, including shaders

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Writing a short article on shaders to create 2D Sprite with shadows & their performances on desktop and mobile platforms, so I am prob crazy

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Hi I'm Ana from Barcelona . I’m 3D artist especialized in texture and shaders for

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Fragment, my tool for is now open source: https://t.co/K34UQi7kyQ. Code for this ray marched gem is in the repo

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Me and were playing in skytonia and we took this lil screenshot with some shaders.

Nixen by me
Arthur by

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I was dead orbit for most of d1 just for the black/white shaders, but I'm looking at New Monarchy's shaders like

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Yeah. No. The game is legit. End game is legit. People are whining about one time use shaders. In D1 every gripe was addressed w updates.

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Haven't add the shaders and stuff but need to sleep now uwu...

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Writing new water & wind shaders for Exogrounds.

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Wobbly dots using shaders!

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