Greyboxed the village roughly, and experimented with painting the terrain some more✨#gamedev

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Concept art for the archive, where the talismans needed to awaken the guardians are kept. We were experimenting with a more open design.

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Concept pieces for Houyu's house & the village houses, for the village area in our game❤️#gamedev

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Concept art for one of the key environments in the game, the Lotus Lake, which is home to the guardian Kunpeng.

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Today we announce our upcoming game:
PROJEKT:RUMBLE
A MOBA for people who hate MOBAs. Brawler meets Tower Defense.
Each character comes with 1 basic attack and 1 special ability.
0 toxicity because it does not feature a chat.
Crossplay!!

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Initial outline and concept art for a quest in the game. It involves the little light sprites, Kunpeng & a wind crane.

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Initial concept art for one of the guardians, Kunpeng, who's based off of the Chinese mythological creature by the same name. They are a fish-bird hybrid so they can both swim and fly.

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No matter where you hide, your shadow is always at your side.

As far as faceless villains go, ours is rather pretty. When you meet is bound to be a memorable moment :)
Art made by:

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Which one guys?!?! made us some sweet versions for the protagonist in our single player campaign!
https://t.co/QbVvcn2Exw

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The final big animation for the demo of "#Sherlock Alice Holmes 1" is almost done :)

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