Sculpted this Space Thug today! Might come back to him and finish his body one day. Was great practice and a lot of fun!

~5 Hours from start to finish.

Concept by the always great, .

3 12

Finally getting to start the rigging phrase!
The model is probably getting adjustment as I rigged though.

38 161

The Farewell Call is live!

Explore an abandoned New England town, interact with objects and figure out what happened.

Play on https://t.co/MvwB3i60Vh: https://t.co/rsPbpMPXQA

https://t.co/0Dz62Bwe7t

7 15

Few more WIP photo, I plan to make it so there is a version of the rig that is just a generic girl, so people can use for simple animation shot, those that doesn't involve bullet hell...

8 72

Been practicing with lighting and post processing. Still needs some work but getting somewhere.

10 91

Decided to do something different than my usual stylized work, just to learn something new.

1 3

Here's some new character sketches:

3 22

I'm impressed by how NH models have a relatively low polycount, but still look pretty good in-game.

0 4

Been MIA for a while due to moving places - so here is an update on Red XIII :) Let me know of any feedback - still got a ways to go with him.

3 8

can't remember if I posted this updated version of Vira on twitter or just Polycount.
I have like 4 different character models in progress right now as "fun side projects" and this one is the closest to being finished... maybe one day I'll have free time again :P

4 53

Hey everyone,
here's my little breakdown from my latest model, hope it helps someone, you can find more here: https://t.co/CwVIztf25S

15 86

Latest. Trying to find a happy medium between clean rigged character and 'pure sculpt' where I don't worry about polycount. This guy leans to clean rig, which made posing a bit stiff, I'll aim more to sculpt next time, maybe that's my direction. Still pleased. Learning!

141 676

Progress on the lad: zbrush edition! I've been trying to tighten up the anatomy before I get to the scales (aka I've been putting off doing the scales)

2 35

I found some old test-renders of my troodon model! This was while I was figuring out the feather colour, material and placement. I ended up placing the feathers on the wings and tail by hand for the final design.

2 20

Gonna play with more exaggerated, non human proportions. Here is another snake in the meantime 🐍

6 43