VR life study of a Sketchfab 3D model with matcap shader. The skull was scaled to about 1 meter tall at arm's length, with my art program as a floating window to the right. Trying to teach my brain a vocabulary of value = surface direction/normal. Really cool way to study!

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Improving my stylized specular shader. Starting to look anime af!

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Appear shader. In my game the rain will have a magical effect of bringing dead things back to life.

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Some more screenshots of the game w/ the new shader. The lines are "crisp and delightful"!

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quick render test for Single pass skin shader. another WIP

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