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Just a simple "scatter" effect for ARPG. Really easy mechanics, little 4x2 sprite sheet followed by distortion #shader.
#Unity #MadeWithUnity #Gamedev #RealtimeVFX #VFX #AmplifyShaderEditor
Added foam trails / interactions with water.🚣♀️
I'm using ring-shaped particles on a separate layer, rendered to a render texture by a secondary orthographic camera looking directly down. This texture is then being passed into the water shader. #unity3D #madewithunity #shaders
I've done to apply the shadow to the plane object that transforms by the vertex shader.
Some fun with perlin noise shader.
#GodotEngine #indiedev #gamedev #IndieGameDev
@p700529 After loading "KdGreenerShader.fx", the model is getting dark. How can I solve this problem?
before: after:
I just add support for @glTF3D PBR textures and the required wiring on the default shader. Feels very nice see this just after typing: glslViewer BoomBox.glb -C uffizi_cross.hdr https://t.co/d1yGeQFOJQ
Here are the textures used in the water shader. The first texture is displaced by the second one, and then a color ramp is applied to make it look like water (or lava, slime or honey!)
@AversionReality It's one mesh with some modifiers on it and a custom toon shader. The texture is a procedural Voronoi cloud which I animate using an object. Then I use an other animated texture to mask the alpha, and voilà.
Here's a mix of ToonKit OSL shaders and Cycles indirect light - in the same material! The Cycles shaders are only getting Indirect lighting, so I can just add it to my toonKit shader. Now I have full control of toon, and still have reflections. #b3d
Hey! This week I've been making Jellyfish, animated using vertex displacement in the shader. Inspired by the amazing work by @ZappForThat! 🤩 #unity3D #madewithunity #shaders #shadergraph
Hey! Wanted to use the 'Scene Color' and 'Scene Depth' nodes a bit, which developed into this water shader. It's all drawn to the plane so the camera can't go below the surface, but it looks cool. 🌊#unity3D #madewithunity #shaders #shadergraph #VFX #VFXFriday
Working on a fancy crystal material! Had to refactor the deferred lighting to get it to work. Interestingly all the surfaces in this room use the same #shader.
#indiedev #gamedev #gameart #prodeus #madewithunity #unity3d #screenshotsaturday #screenshotsunday #SubstanceDesigner
@PjkzB I'm not good at videos, or math. But here's a pastebin of the shader. You can literally copy-paste it in your won material to take a closer look
https://t.co/6SYJyxEuE9
Keep in mind that you'll have to make your own textures (not keen on sharing those) Here's what they look like