Still some work on the post jam version 🍃

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Finally decided on name for my game: Knight's Path. I also drew a placeholder logo for my title screen. And I'm also currently working on a beta for my game, and hope to release it soon.

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some sort of spinning thing made in

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Uno de los personajes que más me encantan de Phoenix Wright ♥ Godot, papucho ♥

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Now that my game is aaaaaalmost feature complete, started playing around with visuals, environment and FX. Sadly, found out that TileMap in produces MASSIVE overdraw... so I will be writing some custom isometric map editor in the upcoming days ^^

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I've been working on a way to improve the defensive options that player has, so I implemented card chaining, and the first card added is a defense boost~

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Today I finally start working on Vulkan support for Godot, as well as layout out the foundations for a state of the art renderer. Wonder how long this will take..

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Third demo video for my game, showing some of the various features. A lot of the mechanics still needs to be properly added, but you can now play through all the map nodes!

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After getting the random branching paths to work, I had to spend a bit of time to actually get it to work in my actual game project, lol.. and then I started drawing the sprites for them as well~

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I started drawing some UI elements - Godot's ninepatchrect feature is really helpful, because I didn't have to worry about the size or proportions, lol..

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Librarium Statics - Prelegendary Knights V! Download it today!
3 Static battlers & 3 Front view map sprites! https://t.co/iWyeWPC7EY

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Added a reward transition screen after battles, where you can replenish cards

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First gameplay video for my game, featuring the blue knight who specializes in swords..

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