UE4用流れるプールの制作。プールまるごと作るとブループリント仕込むのが大変なので、パーツ式に変更。つなぎ目をぴったり合わせたいような時は、MODOが楽だなあ。そしてSPでペイントしました。#ue4

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not sure if I'm done with the skin texture but I think it's in a good place now, time to give him proper eyes since one is using Hales' eye texture and the other is just blank

also the Hair Strand Designer passes with good marks

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前から気になっていたBlender2.8が正式にリリースされたのでインストール。GozでZBrushと連携。あとは面白そうなアドオンを買いました。とりあえず過去作品のデータをEeveeでレンダリング。あまりよく分かっていないので、この休みにもう少しやってみます。画像2枚目はSubstancePainterのIrayです。

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A Teamwork Project
Modeling By :
Shadering and Rendering By :
Software used:
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Click the link in our Bio to upload your 2D/3D work to CGAfrica for a chance to be featured on our Instagr

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THANK YOU ALL FOR COMING OUT TONIGHT! You guys rock! Lots of normal map work! texture is coming along nicely! Had to make sure to get his Wrecker symbol on him!

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It was quite a challenge to me since I worked on it in a relatively short amount of time beneath a fulltime job. However it's a great opportunity and motivation to create another character :)

It was all done in and
Some Progress Images:

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I thought I'd try a polychrome sculpture look for this little devil...

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wip
zbrushとsubstancepainter練習中
床とか壁とか作る

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SUNSHINE
Artist: Bertil Toby Svanekiaer (Inspired by an illustration by )
Country: Accra, Ghana
Software used:
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Click the link in our Bio to upload your 2D/3D work to CGAfrica for a chance

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3Dも出したいけど途中経過出したらインパクト無くなるから...出しづらい´ω`
毎日サブスタ練習また始めようかな_(:3 」∠)_
平均1時間制作(過去作)

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ZBrushで板ポリを並べてblenderでUV編集してSubstance Painterでマテリアルを編集しました。
髪の毛だけなら見栄えがいいのですが、人体に合体させると薄ら禿げになってしまう謎。

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Thank you everyone for coming out tonight! You guys rock! We got a solid start on color block out! Now to work on him until I pass out! I'll see everyone on Monday for more action!

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Guys. Bakes came back perfect and all of his TINY artifact errors have been cleaned up. Time for the fun part! Color block out and texture reference tonight!

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サイのリアルタイムモデル完成!
3年前の自主製作と同じモチーフをリメイクしてみました。

レンダリングはMarmoset Toolbag3です

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finally finished UVs! did a mat test in substance and theres a few things to tweak but im excited to texture this. (based on art by Dongho Kang)

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Whew! Missed by a couple of days but! continues! Normal bakes are almost ready! I was able to fix nearly 90% of its issues with some bake tweaking! Gotta make his ID map and we'll be solid for

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