画質 高画質

Raptors now fully converted to my custom toon shader.
Which by the way, that toon shader is available for free on my gumroad and artstation:
https://t.co/JSuAgXFFM2
https://t.co/liQigRY5Lv
Also, I have an announcement for later today.

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✨Today's Progress!! I might re-do the hair highlights a little, but I'm really happy with how they're looking right now! Shader built using the shader 2.0!

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Finished the arms, time for hands
(Was also just testing my shader on it without any extra drawn shadows or linework and holy fuck)

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✨Finished Mesh and UVs!! Plus a sneak preview of the shaders which I'm building using the shader 2.0!

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This was a blast to work on for

I drew my Guardian in the bathing suit version of her favorite Moonfang armor with the Seven Sisters shader color scheme

Also Ghost is not amused by the upgrade to the Jubilant shell 😛

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And here's what it looks like inside of Unity
Using XSFur and Poiyomi Toon shaders

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Artistic freedom for shader591 on FA
https://t.co/PIFVDE8syY

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復帰したのでテクスチャから元の色をとってみた(あとライト黄色かったから白くした)けど、厳密には違うものの、ArxCharacterShadersの方が再現性は上がってるって感じなのね…

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arctoonをArxCharacterShadersに差し替える工事をしようと思ったんじゃが、絶妙に色の出方が違うな…

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MatCapというものですね。Questでも出来ますよ。
ShaderをVRChat/Mobile/MatCap Litにして、MatCapテクスチャを指定するとツルツルになります。
つるつるさせたいところごとにマテリアル分ける必要がありますのでUnityだけでやろうとすると全身てからせるか、胸シッポだけ光る感じになりますね。

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I literally can't use any shaders other than Sildur's because the night sky is TOO gorgeous. Like nothing else can compare, I'm ruined

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Oh well, I haven't showed you the best part yet - everything is interactive and we can navigate our boat via point ´n click 🚣🐟🍃🖱️

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thinkin about this old daytime project i had for a few days and never finished. Ill probably reused the checker's shaders

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Did I really just find a mobile game Gojo chibi model and update it's shaders in preparation for porting to VRChat?

Yes.
Yes I did.

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I experimented with some shaders and made sexy hair✨

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size(720,720,P2D)
frameRate(1)
f=open("a","w")
f.write("void main(){vec2 v=(gl_FragCoord.xy-360)/360.;float q=atan(v.x,v.y);float a=abs(cos(5.*q)*sin(q+sqrt(length(v))*16))*.8;gl_FragColor=vec4(1.-vec3(0,a+.1,a+.3),1);}")
f.close()
filter(loadShader("a"))

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Still playing with shaders.

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My cyberpunk scene UE 4.27 pathtracing setting samples per pixel to 1 you get this great toon shader effect.
More info
https://t.co/No7hLTXn4r

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Just a little edit.

shader include : D-Toon

Edit Original

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