//=time() ?>
Raptors now fully converted to my custom toon shader.
Which by the way, that toon shader is available for free on my gumroad and artstation:
https://t.co/JSuAgXFFM2
https://t.co/liQigRY5Lv
Also, I have an announcement for later today.
#b3d #blendernpr
testing_the_new_shader_ ⚡️⚡️
Dhalsim Fan Art
#NFT #NFTs #cryptoart #cryptoartist #nftart #nftartist #nftcollector #nftcommunity #digitalart #StreetFighter #AnimeArt #cellshading @3DCoatOfficial @BlenderArtists #Blender3d #blender #digitalart
✨Today's Progress!! I might re-do the hair highlights a little, but I'm really happy with how they're looking right now! Shader built using the @LightningBoySt1 shader 2.0!
#WIP #blender #blender3d #3dmodel #freelance #vtuber #ArtistOnTwitter
✨Finished Mesh and UVs!! Plus a sneak preview of the shaders which I'm building using the @LightningBoySt1 shader 2.0!
#WIP #blender #blender3d #3dmodel #freelance #vtuber #ArtistOnTwitter
This was a blast to work on for #SolarEmbraceVol2
I drew my Guardian in the bathing suit version of her favorite Moonfang armor with the Seven Sisters shader color scheme
Also Ghost is not amused by the upgrade to the Jubilant shell 😛
#Destiny2Art #Destiny2 @rDESTNYCREATION
And here's what it looks like inside of Unity
Using XSFur and Poiyomi Toon shaders
復帰したのでテクスチャから元の色をとってみた(あとライト黄色かったから白くした)けど、厳密には違うものの、ArxCharacterShadersの方が再現性は上がってるって感じなのね…
I literally can't use any shaders other than Sildur's because the night sky is TOO gorgeous. Like nothing else can compare, I'm ruined
@BeatriceBlue_ Oh well, I haven't showed you the best part yet - everything is interactive and we can navigate our boat via point ´n click 🚣🐟🍃🖱️
#madewithunity #shadergraph #fanart #indiedev #polycount #Interactive @BeatriceBlue_
thinkin about this old daytime project i had for a few days and never finished. Ill probably reused the checker's shaders
Did I really just find a mobile game Gojo chibi model and update it's shaders in preparation for porting to VRChat?
Yes.
Yes I did.
size(720,720,P2D)
frameRate(1)
f=open("a","w")
f.write("void main(){vec2 v=(gl_FragCoord.xy-360)/360.;float q=atan(v.x,v.y);float a=abs(cos(5.*q)*sin(q+sqrt(length(v))*16))*.8;gl_FragColor=vec4(1.-vec3(0,a+.1,a+.3),1);}")
f.close()
filter(loadShader("a"))
#つぶやきProcessing
My cyberpunk scene UE 4.27 pathtracing setting samples per pixel to 1 you get this great toon shader effect.
More info
https://t.co/No7hLTXn4r
#UE4 #pathtracing #cyberpunk #Cyberpunk2077 #scifi #quixel #cc3 #characterdesign #futuristic @UnrealEngine @quixeltools @LeartesStudios