画質 高画質

you are smart you are happy youre brain run by toon shader....

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My submission for the Potions/Alchemy challenge. 🧪
Added some movement, Tried transparency but double sided faces was causing sorting issues and I didn't even like it so went back to opaque 😄

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some more screenshots i'm working on a new part of my little garden and hopefully it will look good with shaders!

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Decided to not use rim lighting on the Yasuke shader anymore,
gotten pretty used to always having it on models but I do prefer without much more

with without

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I've been playing around with some DSM data in (Arthur's Seat, Edinburgh) Amazing what you can do without needing to extra software. It's great to combine the results of a GDAL Hillshade with "edges" & the results of the Batch Hillshader plugin. Then come the blend modes!

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Nobody asked for smaller portrait views, but the 3D shader I used puts such heavy outlines at far zoom; the close-ups look better for that purpose.

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Now I'm seeking for the "Ghibli shader".

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Some early work on 's BAT

Blockout's done, time for done so next step would be retopo'ing the head. No clue how exactly I am gunna pull this off but looking at maaaaaaaaybe... Toonshader-like?

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MY MODEL IS GETTING FIXED !! With proper shaders , springbones, and normal legs!!!

LOOK 😭😭😭

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I haven't had much time recently to play around with Blender despite having projects to do.

But tonight I just got randomly inspired to play around a bit more with NPR shaders and the amazing lineart modifier.

(Gif reupload, MP4 killed the halftones)

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I've been experimenting with shaders in Blender, trying to achieve an anime/2D-esque look.

Not perfect yet, but I think the head is starting to look pretty good!

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Working on an etching shader in , I've to paint 4 or 5 maps before I can get what I'm looking for, WIP

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New procedural shader reward for patrons: https://t.co/elgVQmzL6S

Also on my shop: https://t.co/AntQh8dMlH

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working on a for /// quite complex to make it look right but pretty happy so far!

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Adding some shader and cleared out some messy lines.

Well at least I did.

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Now, I am under the impression that, by monkeying around with shaders in Unity, I can palettify this character, as well as add glowy bits and lighting. But this remains untested, and will likely remain so until at least tomorrow, probably later.

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Tikitere - 03

Finishing up this series with a final HOT moment! This series has felt super different for me. So many ideas for next week. I’m not even sure where to start...

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To anyone that wants it I have a Wayfinder base. Just hit me up on Discord for the fbx. You'll need a double sided shader for the glass part.

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