画質 高画質

Day 87 of

Painted some rocks to be used for background design.

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Working on making borders between faction tiles that don't look too noisy, but still natural so we don't have so many hard edges

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Day 195 of my in Adjusted translucency to get rid of 'glowing' bushes. Billboards are enabled now, but broken (they appear white in the distance). First is before, second is after.

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A mobile wallpaper for the game Brocula. Feel free to download it and use it on your phone. :)

Wishlist now: https://t.co/DvEizLsiQu

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We're excited to announce our new game, Flickernaut! Full release is in the works, but pre-alpha first world is available now https://t.co/6RaXEA966D

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Are you a Unity Developer? Do you love the pixel art in Atomicrops and Nidhogg II as much as I do?

Then join the lead artist and their team making a new whimsical top-down shooter. 👀

📅 17-month contract
🛰️ Remote

https://t.co/yDHetz0xlO

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☁️TIME TO GO UP!☁️

Check out our new Steam update!
https://t.co/VgKcr6SMbH

☁️🔝☁️🔝☁️🔝☁️🔝☁️🔝☁️

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Working on the final scenarios of the game. And for this here's is a sneak peek of the Dwarven Library. We've been trying Unity's 2D light, and we're in love with it. 👀

Wishlist: https://t.co/bfDGRwEFLT

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When you save while holding something! 😄
The fresh finding from our playtester 😊

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Got to hand it to the Quib - it looks dashing from all kinds of angles! It was quite a handful to implement that base-functionality but I'm sure it will pay off or at least come in handy.

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